Machamp (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Machamp[edit]

"Can you even see my flurry of punches?"
—Machamp, Pokemon Mystery Dungeon: Red/Blue Rescue Team

Physical Description[edit]

machamp-solo-768x577.jpg
A machamp showing off its impressive strength Source

Machamp is a humanoid Pokémon with four well-muscled arms as its trademark. It has bluish-gray skin, red eyes, and large, pale, yellow lips with no nose. On its head, there are three brown ridges right above its eyes, forming a helmet-like protection. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs, but are not actually briefs, and usually wears a golden power-save belt that resembles a championship belt. Its entire body has considerable muscle tone, and its feet have two toes each.

History[edit]

Society[edit]

Machamp Names[edit]

Machamp names are usually common.


Machamp Traits[edit]

four-armed, muscular humanoids who boast incredible strength and endurance.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Machamp age similarly to and live on average for about as long as humans.
Alignment. Machamp are generally neutral or good, but evil ones are not unheard of.
Size. Machamp stands a little above 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Conqueror. As a bonus action, when you reduce a creature to 0 hit points with a melee attack, you can move up to half your base walking speed and make an additional melee attack. You regain use of this feature once you complete a short rest or long rest.
Indomitable Will. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Secondary Arms. You have two secondary arms slightly above your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property. These arms cannot wield a second shield nor a weapon with the two-handed property.
Mega Punch. Your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier.
Languages. You can speak, read, and write Common and one language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 4'' +2d8 238 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

Back to Main Page5e HomebrewRaces

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: