MSRD Talk:Weapons

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Table of Contents[edit]

This page is so short, does it really need a table of contents? Could someone who has access please add __NOTOC__ to the top of the page? JazzMan 18:28, 21 March 2010 (UTC)

Done. --Green Dragon 22:17, 21 March 2010 (UTC)
Sweeet. JazzMan 23:01, 21 March 2010 (UTC)

Question[edit]

How does one start a conversation about a particular subject? For instance, the damage for short arms aand long arms is too similar. In real life, handguns demonstrate a lethality of only 19%, and rifles have a lethality of about 41%. Thusly, the handgun damages shown should be cut in half.

Certain handgun cartridges (10mm, .45ACP, .357 Magnum, .41 Magnum, and .44 Magnum) have more damage potential and should show higher damage than normal handgun calibers with a '+' modifier. Ditto with rifle calibers.

The major difference between handgun and rifle cartridges is the muzzle velocity of the cartridge. Generally, MV's of less than 2000 fps is classified as a hangun cartridge and over 2000 fps is a rifle cartridge. Of course, there are several handguns that can fire rifle cartridges and many rifles can fire handgun cartridges, usually with either a decrease of MV (the former) or an increase of MV (the latter). eldarbeast

Well, we can't change the SRD so you can discuss it all you want, but not much is going to happen. There are some good articles out there by Wizards about why they made it what they did. It boils down to a few things (1) highly lethal and/or highly realistic games aren't fun (2) your characters are heroes, not joe-schmoes on the street (3) all weapons need a tradeoff or else some weapons will never get used, and (4) it's got to be simple enough that people actually want to use the system. JazzMan 14:49, 5 December 2011 (MST)
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