Lycanthropy Vampire (3.5e Template)
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A Lycanthropy Vampire is a vampire that drains and gives lycanthropy. Lycanthropy Vampires usually stay in solitude, using their abilities to stay away from society. They may be a part of an animal pack.
Creating a Lycanthropy Vampire
Size and Type
The base creature’s type does not change, but the creature gains the shapechanger subtype. The Lycanthropy Vampire takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal). The initial base animal has to be within one size category of the base creature.
A Lycanthropy Vampire gains 5 Hit Dice.
A Lycanthropy Vampire gains all the attacks of the animal form it is in.
Drain Lycanthropy (Su): Any Lycanthrope hit by a Lycanthropy Vampire’s bite attack in animal form must succeed on a DC 15 Fortitude save or lose lycanthropy. The Lycanthropy is passed on to the Lycanthropy Vampire (it can now change shape into that animal). A character may deliberately fail this roll to lose lycanthropy.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a Lycanthropy Vampire’s bite attack in animal form must succeed on a DC 15 Fortitude save or contract lycanthropy. If the victim’s size is not within one size category of the lycanthrope the victim cannot contract lycanthropy from that lycanthrope. The Lycanthropy passed on is chosen by the Lycanthropy Vampire.
Damage Reduction (Su): A Lycanthropy Vampire has damage reduction 5/silver and magic. A Lycanthropy Vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Alternate Form (Su): A lycanthrope can assume the form of a specific animal (as indicated in its entry). It does not assume the ability scores of the animal, but instead adds the animal’s physical ability score modifiers to its own ability scores. Changing to or from animal form is a standard action. It also gains any special qualities of the creature form it is in.
Lycanthropic Empathy (Ex): In any form, Lycanthropy Vampires can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”
Life Blood (Ex): Aa a Lycanthropy Vampire vampire ages he shall get stronger with every passing year, while gaining more vampire abilities as well, and does not die of old age
Regeneration: 5 hp per round, can reattach limbs if cut off and if not found their limb, a Lycanthropy Vampire will regrow one in about 1 hour, if drank fresh blood will regrow limb back
Lycanthropy Vampires are immune to mind effecting abilities, poisons, and diseases
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects