Luca (3.5e Deity)

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Luca, The Reckless[edit]

Demigod
Symbol: A 6-sided die, where all the sizes are 1, lit by red fire
Home Plane: Plane of Towers
Alignment: Chaotic Good
Portfolio: luck, zeal, sky, magic and rebirth
Clergy Alignments: Chaotic Good, Chaotic Neutral, Neutral Good
Domains: luck, celerity, sky, renewal, creation
Favored Weapon: Rods/Staves

Luca appears as a young man, roughly nineteen years of age. He has lightly tanned skin with bright, spiky red hair. He wears a long white cloak reaching his calves that billows past his waist, alongside black trousers and long sleeved red shirt. Luca always has an ebony broom on his back and a long sword in a scabbard at his waist. He appears to have an easygoing, if not naive, personality when addressing people; however, he is impatient, irritable, and quick to judge, always rushing into battle recklessly and relying on his instincts in a fight. Due to godhood however, he has taken a more impersonal, distant approach to people and their varying situations.

He has a very defensive style of battle, usually amplifying his defenses, evading attacks and hampering opponents as he peppers them with potshots. He doesn't like to exercise his godhood too much, choosing to use his sword and base spells against other people. He however, has a distaste for monsters, particularly worm like aberrations, and deal with such with extreme power and prejudice.

Dogma[edit]

Luca stands for doing what is right, damn the consequences. He stands for unpredictability, adaptability and following one's instincts. He emphasizes fights not won through sheer power, but through diversion, misdirection and innovation on the battlefield. He promises adventurers that power comes with experience and that, upon their death, they will be rewarded with riches and power.


Clergy and Temples[edit]

As Luca is a fairly new deity, he lacks followers and temples. However, he seeks to travel throughout the Multiverse to ordain followers all throughout the great wheel.


History[edit]

Luca was from a plane that focused on the development of magic: a land saturated with magic, leylines and the ones that would manipulate them. He attended the College of Gold for only half a semester before meeting a group of adventures destined to slay a demigod.




Luca[edit]

Luca (God of Circumstance, Deity of Recklessness, Lord of Adventurers)

CR 33

Sorcerer 5 / Wild Mage 8
Chaotic Good Medium Humanoid (Outsider)
Init/Senses +16/Listen +14, Spot +15
Languages All
AC 74, touch 65, flat-footed 60
hp 628 (13d4, 20d8 HD)
Immune transmutation, energy drain, ability drain, ability damage, mind-affecting effects(charms, compulsions, phantasms, patterns and morale effects), energy immunity(electricity, cold, acid), disease and poison, stunning, sleep, paralysis, death effects and disintegration
Fort/Ref/Will +30/+36/+33
Speed 70ft
Melee Unarmed 37/32/27/22 or
Melee Blade of Wonder 42/37/32/27 or
Melee Activated Blade of Wonder 47/42/37/32
Base Atk/Grp +26/+26
Special Actions domain powers, salient divine abilities, spell-like abilities, Alter Reality
Combat Gear Blade of Wonder, Luca's Ebony Broom, Tiamat's Dragonscale Cloak, Family Ring(Polar Ray 1/day cl 25)
Sorcerer Spells Known (CL 13th):
6th (8/day)—Greater Dispel Magic, Disintegrate
5th (10/day)—Lightning Leap, Teleport, Prying Eyes
4th (10/day)—Energy Spheres, Dimension Door, Confusion, Scrying
3rd (10/day)—Sound Lance, Bands of Steel, Haste, Unluck
2nd (17/day)—Invisibility, Create Magic Tattoo, Mirror Image, Wings of Cover, Blur
1st (11/day)—Greater Mage Hand, Mage Armor, Instant Diversion, Feather Fall, Magic Missile
0 (6/day)—Amanuensis, Arcane Mark, Dancing Lights, Messege, Mage Hand, Sonic Snap, Light, Detect Magic, No Light
Spell-Like Abilities (CL 11th):
At will—Greater Teleport, Entropic Shield, Aid, Protection from Energy, Freedom of Movement, Break Enchantment, Mislead, Spell turning, Moment of Prescience, Miracle, Expeditious Retreat, Cat's Grace, Blur, Haste, Tree Stride, Wind Walk, Cat's Grace, Mass, Blink, Improved, Time Stop, Raptor's Sight, Summon Dire Hawk, Enduring Flight, Aerial Alacrity, Control Winds, Reverse Gravity, Mastery of the Sky, Summon Devoted Roc, Charm Person, Restoration, Lesser, Remove Disease, Reincarnate, Atonement, Heroes' Feast, Restoration, Greater, Polymorph any Object, Freedom, Create Water, Minor Image, Create Food and Water, Minor Creation, Major Creation, Permanent Image, True Creation, Pavilion of Grandeur
1/day—Polar Ray(cl 25)
Abilities Str 31, Dex 38, Con 34, Int 29, Wis 35, Cha 46
SQ divine immunities, outsider qualities, DR 36/+4, fire resistance 21, spell resistance 33, spontaneous casting of divine spells, understand, speak and read all languages and speak directly to all beings within 1 mile, remote communications, teleport without error at will, familiar(elementals), divine aura(10ft miles, DC 20), HD+divine rank(33+1) on any check(skill, ability, caster, turning, etc), land speed is faster by 10ft, fly speed increased by 5ft, cast creation spells at +2 caster level
Feats Alertness, Eschew Materials, Spell Focus(Evocation), Magical Aptitude, Spell Focus(Conjuration), Skill Focus (Spellcraft), Jack of All Trades
Skills Appraise+9, Balance+14, Bluff+30, Climb+10, Concentration+17, Decipher Script +9, Diplomacy+18, Disable Device+9, Disguise+18, Forgery+9, GatherInfo+18, Handle Animal +18, Heal +10, Hide+14, Intimidate+18, Jump+10, Knowledge (Arcana)+24, Knowledge(The Planes)+15, Listen+14, Move Silently+14, Open Lock+14, Perform(Music)+18, Profession(Gambler)+11, Ride+14, Search+9, Sense Motive+12, Sleight of Hand+14, Spellcraft+29, Spot+15, Survival+10, Swim+10, Tumble+14, Use Magic Device+30, Use Rope+14
Advancement by character class (Cleric)
Possessions combat gear plus Ring of Wizardry(II), Ring of Protection +4, Amulet of Still Spell 3/day, Goggles of Lifesight, Robe of Spell Storing, Bracers of Spell Penetration (+2), Cloak of Charisma +4, Gloves of Dexterity +4, Magic Emerald of Wisdom +5, Scarab of Vitality +20hp
Alter Reality Can alter reality similarly to Wish or Miracle.
Granted Power(Luck) You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse that the original roll.
Granted Power(Renewal) If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + your Charisma modifier. This ability functions once per day. If an attack brings you to -10 hit points or lower, you die before this power takes effect.

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