Lightning Vice (3.5e Spell)

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Lightning Vice
Conjuration [Electricity]
Level: Battlemage 7
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 50 ft. spread
Duration: Concentration (up to 1 round/level)
Saving Throw: See below
Spell Resistance: No


Coruscating sheets of lightning blaze from your fingertips when this spell is cast, forming a cage of lighting around the target area. The 30 ft. tall wall hisses and pops ominously and peals of thunder intermittently blast forth from the flat ceiling. As long as any creatures within the wall do not move, they are perfectly safe. If a creature does move, however, a bolt of lightning licks out of the wall to strike him, causing 5d6 points of damage (a successful Reflex save negates this). Targets within the cage are treated as if they had 100% cover from physical melee or ranged attacks of any kind. Magical attacks, including spell-like abilities such as breath weapons, pass freely through the cage to strike those within. If a spell moves a target within the cage, including movement through teleportation, the target suffers damage for each round in which it is forced to move. The caster may, at any time, choose to contract the lightning vice, reducing the area of effect by 10 ft. each round. Once the contraction process begins it cannot be halted (although the spell can still be ended or dispelled in the usual ways, including if the caster stops concentrating) until the spell has a 0 ft. radius at which point the spell’s effect ends. During the contraction of the vice, any creature the walls of the cage pass over suffers 10d6 points of damage (no save). If the spell’s duration ends without the caster having chosen to contract the vice, the spell simply ends rather than contracting.

Material Component: A tiny cage of golden wires with a value of at least 500 gp.


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