Liar's Sabre (5e Equipment)

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Weapon (sword), very rare (requires attunement)

A sword that emits a mild psychic effect that obfuscates people's perceptions of it. Normally, this sword does 1d8 slashing damage.

False Qualities. During your turn, as a bonus action, you may attempt to convince one target that this weapon possesses certain qualities (listed in the False Qualities table). In order to do this, make a Charisma (Deception) check, contested by the target's Wisdom (Insight). When lying about this weapon, you are proficient in Deception; if you are already proficient, you have expertise. If the target fails, they believe the weapon possesses these qualities, and they may take additional psychic damage (listed in the False Qualities table). You may use this feature as many times as you want, however if a target succeeds an Insight check, they become immune to all False Qualities of this weapon for 24 hours, and their allies gain advantage on Insight checks against this feature. An affected individual forgets any False Qualities after 24 hours. You cannot lie about the same False Quality to the same target more than once every 24 hours.

False Qualities
Quality Effect
Broken Target believes this weapon is broken, and lets their guard down. On your next attack against them with this weapon, add 10 to your attack; on that attack, the target may make an Insight check with advantage, contested by your Deception, to see through all False Qualities.
Chosen Target won't attempt to take this weapon, believing only the chosen one (you) can wield it.
Elemental Choose an elemental damage type. The target believes this weapon deals that type of damage. If the target is vulnerable to that damage type, they take an additional 5 psychic damage from attacks with this weapon.
Harmless The target believes the weapon is a harmless object, such as a cane or stick.
Heirloom The target believes this weapon belongs to them. They will focus on attacking you, in order to get it back.
Illusory The target believes your attacks are masked by an illusion. You gain advantage on attacks against them using this weapon.
Legendary The target believes this weapon is a legendary weapon and reacts with awe or terror (your choice). If you chose awe, the target is charmed; if you chose terror, the target is frightened.
Light Triggers the sunlight sensitivity of targets who possess that feature, such as Drows. Targets cannot use this light to see in darkness, however.
Reach You can make attacks and opportunity attacks against affected targets 5 ft. away, dealing 1d8 psychic damage
Savage On a critical hit, deal an additional 1d8 psychic damage
Sharp The target believes the weapon is exceptionally sharp. They take an additional 1 psychic damage from attacks made with this weapon.
Thrown You can make it appear that you have thrown the weapon, dealing 1d8 psychic damage.
Other You may lie about other False Qualities; your DM determines the effects.

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