Lancer (3.5e Creature)
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|Size/Type:||Large Construct (Vehicle)|
|Hit Dice:||14d10+58 (135 hp)|
|Speed:||Hover 240 ft. (good)|
|Armor Class:||29 (-1 size, +4 Dex, +9 natural, +7 deflection, touch 20, flat-footed 25|
|Attack:||Seeker drone +16 ranged (10d6 plasma) or buzzer +13 ranged (1d8+4/×3)|
|Full Attack:||2 seeker drones +16 ranged (10d6 plasma) or 4 buzzers +13 ranged (1d8+4/×3)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Buzzers, run over, seeker drones|
|Special Qualities:||Construct traits, vehicle traits, armor plating +2, shield|
|Saves:||Fort +4, Ref +8, Will +4|
|Abilities:||Str 18, Dex 19, Con —, Int —, Wis 10, Cha 1|
What stands parked before you is the GRAV-300, designated 'Lancer', Aperture Magic's newest, sleekest design. Gliding over the flats with a top speed of 150 miles per hour, it is an ergonomic combination of comfort, utility and wind in your hair.
A Gravity Refraction Actuated Vehicle 300-series 'Lancer' hoverbike is 194 inches long and 68 inches wide, weighing in at 1,100 pounds. Created with extremely potent arcane power systems and armed with state of the art ammunition, Lancers are built for quick, effective strikes.
Buzzers: A buzzer is a dart-type weapon that deals 1d8 base damage and has a critical multiplier of ×3. When a buzzer deals damage to a construct, it emits a localized sound burst dealing 1d4 sonic damage and also slows the target unless it succeeds on a DC 13 Fortitude save.
Seeker Drones: Seeker drones are missiles propelled by strong arcane energies. They have the ability to home in on their target to a certain extent and are considered +3 projectiles, dealing 10d6 plasma damage on impact that cannot be reduced by any resistance to fire or acid. They are approximately 14 inches long and appear as highly energetic squid-like creatures animated by magic. When concentrating the Lancer's lock upon a target, a seeker drone can be fired with an additional +2 circumstance bonus to attack.
Shield (Su): A Lancer has a personal shield, giving it a +7 deflection bonus to Armor Class. A shredder's shield has 14d8 hit points and has shield absorption 20. The first 20 points of damage from any attack are dealt to the shield. Damage over this amount is dealt to the Lancer. The shield cannot absorb more damage than it has hit points at any time. When the shield collapses (has 0 hit points left), its deflection bonus to AC disappears until the shield gains at least 1 hit point. A Lancer's shield regains 14 hit points per hour.