Kuo Toa (4e Race)

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[edit] Kuo Toa

Loathsome fishmen from the Underdark. Highly devout or insane...

Racial Traits
Average Height: 4'3-4'9
Average Weight: 80-160 lbs
Ability Scores: +2 Dexterity, +2 Strength or Constitution
Size: Medium
Speed: 6 Squares, Swim 6 squares
Vision: Darkvision
Languages: Common, Deep Speech
Skill Bonuses: +2 Acrobatics, +2 Dungeoneering
Aquatic Origin: You can breathe normally in water. You are considered an aquatic creature for the purpose of effects that relate to creature origin.
Aquatic Combatant: In aquatic combat, you gain a +2 bonus to attack rolls against nonaquatic creatures.
Kuo Toa Weapon Proficiency: You gain proficiency with the spear and longspear.
Slick Maneuver: You can use slick maneuver as an encounter power.


Slick Maneuver Kuo Toa Racial Power
Using your knowledge of the terrain, you move to a more advantageous position near your foe.
Encounter
Move Action Personal
Effect: You shift 4 squares to another square adjacent to a creature.
Special: You must be adjacent to an enemy to use this power.


<!-fluff->

Play a Kuo Toa if you want...

  • To be an enigmatic creature of the depths
  • To have an advantage in the water.
  • To have a primal connection to the spirits of the water
  • To be a member of a race that favors the Avenger, Cleric, Monk, or Seeker classes.

[edit] Physical Qualities

Kuo Toa are scaled and have large eyes. Their scales can be any color but are typically in the green to blue range. Their eyes are almost invariably a shade of yellow. They have large teeth and claws, which are potent weapons.

[edit] Playing a Kuo Toa

<!-description->

Kuo Toa Characteristics: Insane, Calm, Monastic, Focused, Nimble

Names: Any names heavy with vowels and soft consonants.

[edit] Kuo Toa Adventurers

Three sample Kuo Toa adventurers are described below.



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