Kuo Toa (4e Race)
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[edit] Kuo Toa
Loathsome fishmen from the Underdark. Highly devout or insane...
| Racial Traits |
| Average Height: 4'3-4'9 |
| Average Weight: 80-160 lbs |
| Ability Scores: +2 Dexterity, +2 Strength or Constitution |
| Size: Medium |
| Speed: 6 Squares, Swim 6 squares |
| Vision: Darkvision |
| Languages: Common, Deep Speech |
| Skill Bonuses: +2 Acrobatics, +2 Dungeoneering |
| Aquatic Origin: You can breathe normally in water. You are considered an aquatic creature for the purpose of effects that relate to creature origin. |
| Aquatic Combatant: In aquatic combat, you gain a +2 bonus to attack rolls against nonaquatic creatures. |
| Kuo Toa Weapon Proficiency: You gain proficiency with the spear and longspear. |
| Slick Maneuver: You can use slick maneuver as an encounter power. |
| Slick Maneuver | Kuo Toa Racial Power |
| Using your knowledge of the terrain, you move to a more advantageous position near your foe. | |
| Encounter | |
| Move Action | Personal |
| Effect: You shift 4 squares to another square adjacent to a creature. | |
| Special: You must be adjacent to an enemy to use this power. | |
<!-fluff->
Play a Kuo Toa if you want...
- To be an enigmatic creature of the depths
- To have an advantage in the water.
- To have a primal connection to the spirits of the water
- To be a member of a race that favors the Avenger, Cleric, Monk, or Seeker classes.
[edit] Physical Qualities
Kuo Toa are scaled and have large eyes. Their scales can be any color but are typically in the green to blue range. Their eyes are almost invariably a shade of yellow. They have large teeth and claws, which are potent weapons.
[edit] Playing a Kuo Toa
<!-description->
Kuo Toa Characteristics: Insane, Calm, Monastic, Focused, Nimble
Names: Any names heavy with vowels and soft consonants.
[edit] Kuo Toa Adventurers
Three sample Kuo Toa adventurers are described below.
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