Kruak Magim (3.5e NPC)
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Kruak Magim is the High Chief of the Centaur lands of Galvland.
[edit] Authority
Magim represents the small country in its Senate dealings. His main goal is to demolish the sterotype of his people as sub-human intelligence. His son, Rek Magim, is currently involved in a huge political scandal involving the discovery of an elven mistress outside of his new marriage. Whether this will affect his eventual rule when his father steps down is unknown.
[edit] Game Stats
| Male centaur fighter 16 | |
| LN Medium humanoid | |
| Init/Senses | +7/Listen +5, Spot +9 |
| Languages | Common, Centaur |
| AC | 21, touch 11, flat-footed 20 (+3 Dex) |
| hp | 135 (16 HD) |
| Fort/Ref/Will | +12/+8/+7 |
| Speed | 20ft |
| Melee | +3 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing or |
| Melee | +3 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing |
| Base Atk/Grp | +22/17/12/7/+22/17/12/7 |
| Abilities | Str 18, Dex 16, Con 14, Int 12, Wis 14, Cha 15 |
| Feats | Alertness, Dodge, Mobility, Spring Attack, Endurance, Die Hard, Improved Initiative, Leadership, Power Attack, Cleave, Great Cleave, Weapon Finesse, Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword) |
| Skills | Balance +3, Bluff +4, Diplomacy +4, Heal +8, Hide +6, Knowledge (architecture) +2, Knowledge (dungeoneering) +3, Knowledge (geography) +4, Knowledge (local) +5, Knowledge (religion) +2, Listen +14, Search +12, Survival +5, Tumble +4 |
| Possessions | +3 Longsword, Shield, Full Plate, Mundane Equipment |
| Patron Deity | Morocco |
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