Kronians (Asylon Supplement)
From D&D Wiki
A culture of barbaric nomads in the northern highlands of Aina, the people of Krôn are powerful and hardy. They rise every morning to toil for their resources and fight for their territory, only to lay down at night and repeat it the next day.
Krônians dwell in the northern highlands between the Ebony and Feral mountain ranges, and their temperament reflects this harsh landscape. It is said that Kaol, Draenic Prince of Strength and Hardship, created the Krônians for no other reason than to subject a people to eternal struggle, but the Krônians have thrived in spite of the gloomy Prince on his throne. They are tough, solemn, physically powerful, and wary of outsiders after centuries of raids from neighboring lands. They also possess an odd courtesy, knowing that affronting a fellow Krônian doesn't mean receiving an insult, but receiving the tip of a sword. They are never slighted, but just the same Krônians can be agreeable if one knows how to deal with them. They are wary of magic, and consider physical weaklings to be worthless. Utility and pragmatism are highly prized in Krônian tribes.
 Physical Description
Krônians are a race of tall, powerfully-built humans. Men and women alike often have imposing physiques, with women substanstially smaller than men. These folk are practically created for strength and battle; indeed, outside of their homeland, Krônians are known almost solely for their tenacity in battle and their metalworking skills. They are fair skinned, with dark hair and light eyes, often hazel or blue. They range in height from 5.5 to 6.5 feet, and weigh between 140 and 250 pounds, with the women noticeably shorter and lighter than the men. They are a ruddy people, wearing whatever suits the climate, usually either animal skins or thicker furs, and see little use for decoration. Their life spans are identical with Atralonians, coming to maturity at around age 15 and rarely living even a century. Because of their harsh lives, many Krônians die before their natural limit due to conditions or warfare.
Krônians have no love of any man, mer or beast from the wide world. They identify with the daily struggle of the Hressh (though they do not trust the lizardfolk) and respect the combat prowess of the Geats (but have been attacked by Geatish raiders too many times to like them). They have almost nothing in common with Atralonians, and are the complete opposites of the Altmer. They have practically no contact with the Bosmer, Dunmer, and Ra'Virr, though they regard all races with equal parts suspicion disdain.
Krônians follow the maxim that if one doesn't treat others with respect, they are asking for death. Cooperation is essential in the highlands of Krôn, and any dissent amongst the clan is dealt with. That said, they are inherently free-spirited, and are almost always chaotic. They are not often evil, but neither are they frequently good. Many times, they seem much more chaotic (and much less good) amongst "civilized" peoples than in the wild lands.
The highlands of Krôn are surrounded on three sides by imposing peaks, and are filled with dark forests, empty moors, wild cattle, and dangerous beasts. The population of Krôn is small, but is almost completely dominated by the Krônians: very few outsiders have a reason to go to Krôn, and Krônians don't want outsiders coming into their lands to waste valuable resources.
Krônians are organized into several dozen clans that rarely number above 150 souls due to their constant battle with nature and those who would try to encroach on clanheld lands. Many wonder why Krônians don't move to a more hospitable land, but when asked, a Krônian will usually only respond with mocking laughter. Krônians are almost inexplicably patriotic of their homeland, and would gladly sacrifice themselves to defend it from those who would try to take what is theirs by birthright.
The Krônians revere Kaol, the Draenic Prince of Strength, Courage and Hardship, to the exclusion of all other gods. The folk of the north believe that Kaol lives at the always-shrouded peak of the greatest mountain in their lands, and sends forth doom and death. Worshipping Kaol only earns his ire, so the Krônians instead merely recognize his power, and use it to explain the hardships of their daily life. They believe that Kaol is completely removed from the endeavors of Man and Mer, save that at birth he breathes strength and courage into their hearts, enough to endure the hardships and cruelty of life in their native lands.
The Krônians have their own tongue which has some connection both to Geatish and to the common tongue of Atralonia. It is unclear which of the three came first, but Krônian has changed little over the millenia, and is the most foreign of the three.
Krônians are given a name at birth, and hold no family names. When they have reason to leave their clans they often name themselves as members of their clan after their given name. When outside of their country, they name themselves as Krônians. Sometimes a Krônian will come to earn a title through legendary deeds.
Male names: Aiden, Banagher, Bruhul, Connacht, Goran, Gwydd, Liam, Rafer, Seann, Tialfi, Tynan
Female names: Caolan, Donelle, Fionn, Ianna, Kella, Kiara, Maeryn, Nuala, Sinead, Torrin, Una
Krônians are not often found adventuring outside their homeland. Because every day is a struggle for survival, most Krônians feel that their place is amongst their people, and to leave would be deserting them. Those that do wander forth, however, are known for their ferocity in combat, and their rough manners in social dealings. They are usually found amongst crowds of adventurers, and far from the heights of culture and politics.
 Racial Traits
 For Dungeons and Dragons 3.5 edition
- +2 Strength, −2 Intelligence, −2 Charisma: Krônians are physically powerful, but ignorant about the knowledge and social expectations of society outside their homeland.
- Medium: As Medium creatures, Krônians have no special bonuses or penalties due to their size.
- Krônian base land speed is 30 feet.
- +2 Will saves: Krônians have an incredibly strong will because of their harsh life, and are mentally resistent to spells and persuasion.
- +2 Knowledge (Nature), Knowledge (Geography)
- +4 Climb: Krônians all spend much time scaling the rocky cliffs of Krôn to forage for food and scout for danger, and are excellent climbers as a result.
- Low-Light Vision: A Krônian can see twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Automatic Languages: Common and Krônian. Bonus Languages: Orc, Goblin, Giant. Krônians that bother to learn another language almost always learn the language of an enemy.
- Favored Class: Barbarian.
 For Pathfinder RPG
- +2 to one ability score.
- Speed: 30 feet.
- +2 Will, Knowledge (Nature), Knowledge (Geography)
- +4 Climb
- Krônian Ferocity: Once per day, when a Krônian is brought below 0 hit points but not killed, he can fight one for one more round as if disabled. At the end of his next turn, unless brought above 0 hit points, he immediately falls unconscious and being dying.
- Bloodlust: When a Krônian uses his Ferocity ability, if he kills his opponent during the round, he is brought to 1 hit point.
- Low-Light Vision
- Languages: Common, Krônian
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|45 years||63 years||80 years||+2d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 10"||+2d12||130 lb.||× (2d6) lb.|
|Female||4' 5"||+2d12||95 lb.||× (2d4) lb.|