Kris (3.5e Equipment)

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Kris
Simple Light Melee
Critical: 20/x3
Range Increment: 5
Type: piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * 1d3 * 2
Small 1d4 1 lb. 5
Medium 1d6 1.5 lb. 10
Large 1d8 2 lb. 20
Huge * 1d10 * 40
Gargantuan * 2d6 * 80
Colossal * 2d8 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A Kris is a dagger that has many curves to it. The kris is slightly larger than a normal dagger, so it cannot be thrown. All statistics are based on the dagger, except for damage and (lack of) throwing. Some call it a ceremonial dagger, while others call it a serpent's spine.


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