Koh Lei Ming (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Koh Lei Ming

CR 11

Male human deviant 11
NG Medium Humanoid (Human)
Init/Senses +0/deviant perception; Listen +18, Spot +18
Languages Common, celestial
AC 21, touch 15, flat-footed 21
(+2 insight, +6 armor, +3 deflection)
hp 40 (11 HD)
Fort/Ref/Will +7/+8/+16
Speed 30 ft. (6 squares)
Melee +1 katana +5 (1d10-1/19-20)
Base Atk/Grp +5/+4
Special Actions planar turning (as 14th level) 9/day, reach out
Deviant Spells Prepared (CL 11th):
Abilities Str 8, Dex 10, Con 12, Int 14, Wis 22, Cha 9
Feats Combat Casting, Greater Spell Focus (divination), Improved Turning (deviant), Spell Focus (divination)
Skills Bluff +7, Concentration +19, Decipher Script +10, Diplomacy +9, Heal +16, Knowledge (arcana, history, nature, the planes) +12, Listen +18, Perform (oratory) +6, Profession +9, Search +12, Sense Motive +16, Spellcraft +18, Spot +18
Possessions +1 chainmail, cloak of fortification +3, +1 katana, periapt of wisdom +4
Patron Deity Boccob
Deviant Perception (Ex): Koh's perception extends beyond normal senses. He may use his deviant perception 11 minutes per day. When active, he gains a +6 bonus to Listen, Search and Spot, a detect alignment effect, a discern lies effect (DC 21) and a detect thoughts effect (DC 21).
Planar Turning (Su): Koh can turn and rebuke elementals and outsiders like a cleric turns or rebukes undead. Outsiders have an effective turn resistance equal to half their spell resistance, rounded down. Both planar turning check and planar turning damage use Wisdom instead of Charisma. Elementals and outsiders that are 'destroyed' are banished to their home plane instead.
Reach Out (Su): Koh can forge up to 2 telepathic bonds with his allies.

This old man's wrinkles have a strange dynamic tone further brought out by his graying beard and sideburns, showcasing his resilience to the time. He appears in his stern sixties, but carries himself with an aloof manner, his broad and mildly Asian facial expressions range from glaringly calm to reassuringly warm. He wears a finely wrought suit of chainmail and a traveling cloak. His boots are stained with many different soils, implicating him as well traveled. His masterly forged katana hangs loosely upon his back and further inquiry would reveal that it is there more for show to deter crooks and bandits or for any other real practical reason. At the same time singularly invested and visibly detached to the world around him, you are not quite sure what to make of him, but sit down with him at a tavern table and you can expect to benefit from his sterling wisdom.

Note: Koh Lei Ming is created with the following elite array: Str 10, Dex 12, Con 14, Int 13, Wis 15, Cha 8. For his old age, he has incurred a -2 penalty to his physical ability scores, and a +1 bonus to his mental ability scores.



Back to Main PageDungeons and DragonsNPCsCR 11
Back to Main PageDungeons and DragonsNPCsECL 11

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors