Kobold (4e Race)

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A small humanoid race that is related to dragons.

Racial Traits
Average Height: 2'0"-2'6"
Average Weight: 35-45 lbs.
Ability Scores: +2 Dexterity, +2 Charisma or Wisdom
Size: Small
Speed: 7 squares
Vision: Darkvision
Languages: Common, Draconic
Skill Bonuses: +2 Perception, +2 Thievery
Trap Making: You gain a +2 racial bonus to Perception skill to spot traps, and a +2 racial bonus to Thievery to disarm traps.
Reptilian: You are considered a reptile for the purpose of effects relating to that keyword.
Shifty: You gain Shifty racial power.

Shifty Kobold Racial Power
You duck, cower and slink.
Minor Action Personal
Effect: The Kobold may shift 1 square.
Special: Can only be used once per round.

Kobold usually build "colonies" that worship dragons of all types. Each Kobold society usually "baptize" their chosen few in their patron dragon's element. But, there are such cases of revolts, both against community AND Dragon. Two sides of the same coin, yet so much different from each other. Rarer cases involve hatchlings wandering off (or abandoned) and learning of the outside world that his/her parents never wanted the kobold to know. But kobolds see the latter case to be "Vagabonds" or "Forsaken" of their patron Dragon.

Play a kobold if you want...

  • To be short.
  • To be a reptilian humanoid.
  • To be cowardly.
  • To have sadistic tendencies.
  • To be a member of a race that favors the Shaman, Rogue, and Sorcerer classes.

Physical Qualities[edit]

A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds.

Kobolds are small, reptilian humanoids (approx. 2-2 1/2' tall). Their scaly skin is dark red-black to red-brown. Their eyes are sensitive to the point that they are partially blinded in daylight.

Playing a Kobold[edit]

"Survival of the tribe" is foremost in every Kobold's mind. They hate and mistrust other humanoids. They are natural miners. They prefer to lead enemies into traps rather than to confront them directly.

Kobold Characteristics: Survival, mistrust, indirect combat

Male Names: Depends on the tribe, but usually give Draconic Names for males (e.g. Zakaar)

Female Names: For being inferior in any community, females are given Goblin names (e.g. Gressmah)

Kobold Adventurers[edit]

Three sample Kobold adventurers are described below.

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