Kissy Missy (5e Creature)

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Kissy Missy[edit]

large monstrosity, neutral


Armor Class 13 (natural armor)
Hit Points 63 (5d8 + 20)
Speed 50 ft.


STR DEX CON INT WIS CHA
12 (+1) 25 (+7) 18 (+4) 12 (+1) 15 (+2) 14 (+2)

Saving Throws Dex +10, Con +7
Skills Deception +5, History +4, Insight +5, Intimidation +5, Sleight of Hand +10, Stealth +10
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities Psychic
Condition Immunities Frightened, charmed,
Senses passive Perception 15
Languages non
Challenge 5 (1,800 XP)


False Appearance. While the Kissy Missy remains motionless, it is indistinguishable from an ordinary object.

ACTIONS

Multiattack. Kissy Missy Makes 1 hug attack and 2 bite attacks.

Slap. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 7) bludgeoning damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 7) piercing damage.

Hug. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. The target Must make a strength saving throw of 13 or be grappled by Kissy. when that creature starts their turn grappled, they make the save again, or take 2d6 bludgeoning damage. on 3 failed saves, the target dies. the target escapes when they succeed.


LEGENDARY ACTIONS

The Kissy Missy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kissy Missy regains spent legendary actions at the start of its turn.

Jumpscare (cost 3 actions). If Kissy Missy is hidden and is 5 ft away from a creature, Kissy reveals herself and screams at the target. the target must make a constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, Kissy takes 1d12 Necrotic damage.

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