Katana (3.5e Equipment)

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Katana
Exotic One-Handed Melee
Critical: 18–20/×2
Range Increment:
Type: Slashing
Hardness: 12
Size Cost1 Damage Weight1 hp
Fine * 1d3 * 1
Diminutive * 1d4 * 1
Tiny * 1d6 * 2
Small 200 gp 1d8 2.5 lb. 4
Medium 200 gp 1d10 5 lb. 8
Large 400 gp 2d6 10 lb. 16
Huge * 3d6 * 32
Gargantuan * 4d6 * 64
Colossal * 6d6 * 128
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description[edit]

A katana is a too unusual weapon to use in one hand without special training; thus, it is an exotic weapon. A character can use a katana two-handed as a martial weapon. The Katana was the sword used by the samurai, and it was considered their soul.

Enhancements[edit]

Change the normal cost and the cost of the Material Enhancements to reflect the size of the weapon you are buying.

Katana Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 200 gp 500 gp 12 8
Adamantine 3,200 gp 20 9 Bypass hardness less than 20
Deep Crystal 1,200 gp 10 5 Psionic
Mundane Crystal 500 gp 8 4 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 350 gp 650 gp 10 5 Magical enchantments cost an additional 2,000 gp.
Mithral 3,200 gp 15 5 1/2 weight
Silver, Alchemical 290 gp 590 gp 8 1 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See also[edit]



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