Judge Man (5e Creature)

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Judge Man[edit]

Large humanoid, any alignment


Armor Class 20
Hit Points 138 (12d10 + 72)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 22 (+6) 11 (+0) 15 (+2) 13 (+1)

Saving Throws Str +9, Con +9
Proficiency Bonus +3
Senses passive Perception 12
Languages any three languages
Challenge 6 (2,300 XP)


Danger Sense. The judge has advantage on Dexterity saving throws against sources it can see.

Reckless. At the start of its turn, the judge can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defense. The AC of the judge includes its Constitution bonus.

ACTIONS

Multiattack. The judge makes three attacks.

Club. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage.

BONUS ACTIONS

Rage (Recharges after a Short or Long Rest). The judge enters a rage. The rage lasts for 1 minute or until the judge is incapacitated. While raging, the judge gains the following benefits:

  • The judge has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack, the judge gains a +3 bonus to the damage roll.
  • The judge has resistance to bludgeoning, piercing, and slashing damage.
  • The judge can make one melee weapon attack as a bonus action on each of its turns.


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