Jaz the Crippled (3.5e NPC)

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Jaz de Jaelre, the Crippled Guerilla[edit]

Jaz the Crippled

CR 13

Male drow rogue 4/sorcerer 6/arcane trickster 2
CN Medium humanoid (elf)
Init/Senses +9/darkvision 120 ft.; Listen +12, Spot +12
Languages Abyssal, Common, Draconic, Drow Sign, Elven, Goblin, Undercommon, empathic link, speak with familiar
AC 25, touch 17, flat-footed 25; uncanny dodge
(+5 Dex, +8 armor, +2 deflection)
hp 36 (12 HD)
Immune magic sleep
SR/Resist 23/+2 against spells and spell-like abilities, +2 against enchantment, evasion
Fort/Ref/Will +3/+14/+11 (+13 against enchantment, +13 against enchantment)
Speed 30 ft. (6 squares)
Melee +3 punching dagger +16/+11 (1d4+3/×3)
Ranged light crossbow +12 (1d8/19–20)
Base Atk/Grp +7/+7
Atk Options sneak attack +3d6
Combat Gear glove of storing, restorative ointment, 2 stone salves
Spell-Like Abilities (CL 12th, share spells):
Abilities Str 10, Dex 20, Con 11, Int 16, Wis 14, Cha 19
SQ entitled to a Search check when within 5 ft. of a secret or concealed door, trapfinding, trap sense +1, summon familiar, ranged legerdemain
Feats AlertnessB (familiar), Daylight AdaptationPGtF, Improved Initiative, Leadership, Weapon Finesse, Weapon Focus (punching dagger)
Skills Balance +11, Bluff +12, Climb +5, Concentration +10, Decipher Script +10, Diplomacy +11, Disable Device +10, Disguise +4 (+6 acting in character), Escape Artist +12, Gather Information +6, Hide +15, Intimidate +11, Jump +2, Knowledge (arcana), +8, Knowledge [local (Silver Marches)], +8, Listen +12, Move Silently +25, Open Lock +6, Search +10, Sense Motive +7, Spellcraft +15, Spot +12, Survival +3, Tumble +10, Use Rope +5 (+7 binding a creature)
Possessions combat gear plus +5 improved silent moves studded leather, +3 punching dagger, ring of protection +2, rope of climbing, sustaining spoon, light crossbow
Patron Deity Vhaeraun
Ranged Legerdemain Once per day, Jaz can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and Jaz cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used.

Snake Familiar[edit]

Jaz's Familiar

CR —

Female tiny viper
N Tiny magical beast (augmented animal)
Init/Senses +7/scent; Listen +11, Spot +9
Languages empathic link, speak with master
AC 20, touch 15, flat-footed 17
(+2 size, +3 Dex, +5 natural)
hp 18 (12 HD)
Resist improved evasion
Fort/Ref/Will +3/+12/+10
Speed 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Melee bite +12 (1 plus poison)
Space/Reach 2-1/2 ft./0 ft.
Base Atk/Grp +7/–4
Special Actions deliver touch spells
Abilities Str 4, Dex 17, Con 11, Int 8, Wis 12, Cha 2
Feats Improved Initiative, Weapon FinesseB
Skills Balance +17, Bluff +1, Climb +16, Concentration +10, Decipher Script +6, Diplomacy +4, Escape Artist +10, Gather Information −2, Hide +25, Intimidate +3, Jump −1, Knowledge (arcana) +4, Knowledge [local (Silver Marches)] +4, Listen +11, Move Silently +13, Search +4, Sense Motive +6, Spellcraft +9, Spot +9, Survival +2, Swim +5, Tumble +8
Poison (Ex) Jaz's familiar has a poisonous bite that deals initial and secondary damage of 1d6 Con, Fortitude DC 16 negates.

Cohort[edit]

cleric-spellcasting Drider

Followers[edit]

20 1st-level drow warriors



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