Jarate (3.5e Equipment)
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Cost: 50 gp per jar
Weight: 1 lb
Craft (alchemy) DC: 20
What is Jarate?
Jarate causes your enemies to lose WILL TO LIVE and take more damage from incoming fire! You may say, "But I don't HAVE any enemies!" Well, do you have FRIENDS? Are they on FIRE? Right NOW? Jarate them to a non-on fire state INSTANTLY! Being on fire is horrible! They'll never want to talk about your Jarate rescue ever again, but you'll have their secret undying gratitude!
Your enemies will wish they could forget their encounter with Jarate! Too bad! The IMMEDIATE EFFECTS are temporary. As the first damp moment stretches into months, however -- as years become long, regret-filled decades, Jarate reveals its TRUE POWER: forcing your enemies to accept a terrifying new existence, where people do awful things to them ALL THE TIME for NO REASON and DIGNITY DOES NOT EXIST. They will think about Jarate at their weddings -- at their high school reunions -- witnessing the birth of their first beautiful child -- Jarate will haunt their every waking moment for the REST OF THEIR LIVES.
You can throw Jarate as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. Jarate affects whichever square it lands in plus all squares adjacent to that square (a 3 x 3 area of effect). The jarate has the following effects:
- Unprotected, nonmagical flames in the area of effect are extinguished.
- Invisible creatures in the area of effect are revealed for 3 rounds.
- Creatures in the area of effect that you designate as hostile are considered "Jarated" for 3 rounds. "Jarated" enemies take an additional 25% damage (round up) from all physical attacks.
The Craft (Alchemy) DC for Jarate is 20. The raw materials consist of a standard jar, urine, and a special alchemical reagant known as "essence of manliness". Total raw materials cost is 10 gp.