JNK Loader (5e Creature)

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JNK Loader[edit]

Medium construct, unaligned


Armor Class 8 (natural armor)
Hit Points 20 (8d8 - 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 7 (-2) 18 (+4) 5 (-3) 5 (-3)

Saving Throws Dex +6, Int +6
Skills Athletics +2, History +6, Insight -1, Intimidation -1, Investigation +6
Proficiency Bonus +2
Damage Vulnerabilities acid
Damage Immunities poison, Necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 7
Languages Robotic
Challenge 1 (200 XP)


Reinforcements. When the JNK loader drops below half help, it calls for more help from any nearby(300 ft) Surveyors or loaders.

Weak Joints. when the JNK loader is hit with a critical hit, the loader gets knocked prone, and cannot use an action to stand up.

Trash Heap. The JNK Loader can transform into a small pile of trash. when a creature passes within 10 ft of the JNK Loader, it unfolds and does a melee attack against the creature, on a hit, dealing 1 bludgeoning damage. a creature must succeed a DC 18 perception throw in order to spot the JNK Loader. This also adds disadvantage to surprised rolls the creature it attacked.

ACTIONS

Gun. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. the JNK loader must use a bonus action to reload the gun.

Grenade. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 10 (1d12 + 4) force damage.


5.00
(one vote)

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