Instrument of Inspiration (5e Equipment)

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Wondrous item (Instrument), Very Rare (requires attunement)

This instrument seems fairly normal until played. Upon being played by someone with magical ability, the instrument will appear to gradually shimmer and sparkle until it becomes visibly beautiful to onlookers, as will the individual playing it. This item may be used without attunement, but it's magical properties may not. Attunement is only possible by playing 1 complete song and passing a DC 15 Performance check. On failure, the user will radiate an Aura of Discomfort, granting disadvantage to Charisma-based skill checks for 1 hour as well as an extreme aversion to using this instrument for 1 hour. After 1 hour, another attempt may be made. Upon success, the visual and magical attributes will gradually fade over 10 minutes after playing ceases.


Glamour. Users of this weapon become gradually more stunning and dazzling to onlookers, gaining a +2 to any charisma-based ability checks for 10 minutes upon the completion of attunement or upon use if the instrument is already attuned.


Iconic. Upon a successful performance check involving playing this instrument, the user can choose to grant Glamour to any number any number of people up to your charisma modifier. Should Glamour stack upon an already active instance of itself, it is replaced with Dazzling, granting expertise in charisma-based ability checks.


Inspiring. Allies affected by any spell cast from this instrument may gain the effects of Mantle of Inspiration, gaining 5 temporary HP as long as they are within eyesight and the option to use their reaction to use 1 full turn of additional movement immediately. Allies affected by this effect also gain Glamour for 1 minute. Using this ability consumes a charge. This instrument gains 1 charge per short rest or 3 per long rest up to a maximum of 3.


Curse. This Instrument is cursed. Attuning to this item curses you until you are targeted by a remove curse spell or similar magic. Alternatively, attunement can be broken if another individual completes the process for attunement, although doing so will deal 3d8 psychic damage to the former user and render them magically unconscious for 1 hour. An attuned individual will become obsessively attached to this item, refusing to part ways or allow others to use it. Additionally, the desire to play this instrument through a complete will always be present unless it has been played within the last 4 hours. Failure to do so for any reason other than sleep will leave the user agitated, granting disadvantage on all Charisma-based skill checks until the instrument is played again. Any ability case with this instrument may count as playing it. An attuned individual will also be considered as having permanent Inspiration, and therefore be unable to acquire Inspiration from any source while attuned.

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