Ice Skeleton (3.5e Creature)

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Ice Skeleton[edit]

Ice Skeleton

CR 2

N Medium Undead
Init/Senses +0/Listen , Spot
AC 17, touch 10, flat-footed 17
hp 38 (5d12+3 HD)
Immune Cold
Fort/Ref/Will 4/2/4
Speed 20 ft. (4 squares)
Melee Slam +11 melee (1d6+10 plus mummy rot)
Space/Reach 5 ft./5 ft./5 ft.
Base Atk/Grp +4/+11
Abilities Str 24, Dex 10, Con -, Int -, Wis 10, Cha 1
SQ Damage reduction 5/-, darkvision 60 ft., undead traits, vulnerability to fire
Feats Alertness, Great Fortitude, Toughness
Skills Hide +7, Listen +8, Move Silently +7, Spot +8
Advancement
Amalgum If three Ice Skeletons are within 5ft of each other and spend their full-round-action, they can become a Forst Ettin at half heath.

Strategies and Tactics[edit]

Swarm and kill, simple as

Sample Encounters[edit]

Ecology[edit]

Environment:

Typical Physical Characteristics: Any humanoid skeleton, as created by the raise dead spell, but covered in a layer of ice and frost. Alignment:

Lore[edit]

The information is included on the backside of the page on the Forst Ettin, from the book of the Silent King. They can be used to create more Frost Ettins if resources are tight.



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