Ice Creature (3.5e Template)
From D&D Wiki
Ice creatures are creatures that are found on excessively cold parts of the multiverse, although they resemble beings found in warmer parts. Ice creatures tend to be more whitish or bluish in color. They are also tougher & wiser than creatures found in other planes.
Ice Bugbear, 1st level warrior
|Size/Type:||Medium Humanoid (Goblinoid, Cold)|
|Hit Dice:||4d8+12 (28 hp)|
|Speed:||30 feet (6 squares)|
|Armor Class:||17 (+1 dex, +3 studded leather, +2 natural, +1 buckler), touch 11, flat-footed 16|
|Attack:||Longsword+6 melee (1d8+2/19-20 plus 1 cold), or Light Harquebus+5 ranged (1d8/×4)|
|Full Attack:||Longsword+6 melee (1d8+2/19-20 plus 1 cold), or Light Harquebus+5 ranged (1d8/×4)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||Cold, spell-like abilities|
|Special Qualities:||Darkvision 60 feet, scent, immunity to cold, vulnerability to fire|
|Saves:||Fort +6, Ref +4, Will +1|
|Abilities:||Str 15, Dex 12, Con 17, Int 10, Wis 12, Cha 9|
|Skills:||Climb +5, Hide +0, Listen +4, Move Silently +6, Spot +4|
|Feats:||Alertness, weapon focus (longsword), weapon focus (harquebus)|
|Organization:||Solitary, pair, squad (2-8), or legion (16-200, plus 4-50 2nd level sergeants, 2-25 captains of 2nd-5th level, and 1-12 leaders of 5th-15th level)|
|Advancement:||By character class|
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This bugbear has blue-tinged skin and whitish hair.
Ice bugbears are much like as normal bugbears, only tougher and wiser. Ice bugbears tend to be more organized and moral than their southern cousins, but not by very much.
Ice bugbears tend to fight much like normal bugbears, but they prefer swords and firearms over morningstars and javalins
Cold (Ex): An ice bugbear's body is intensely cold, so its unarmed attacks & natural weapons deal 2 extra point of cold damage. Its metallic weapons also conduct this cold.
Spell-like Abilities: 3/day-chill touch, lesser orb of cold, 1/day-ice knife. Caster level equals the ice bugbear’s HD, and the save DC is Charisma-based.
Creating an Ice Creature
“Ice” is an inherited or acquired template that can be applied to any creature (referred to hereafter as the base creature).
An ice creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type
Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Ice creatures have the cold subtype. Size is unchanged.
An ice creature retains all of the special attacks the base creature had plus also has the following special attack:
Cold (Ex): An ice creature's body is intensely cold, so its unarmed attacks & natural weapons deal 1 extra point of cold damage per HD. Its metallic weapons also conduct this cold.
An ice creature has the following spell-like abilities: 3/day-chill touch, lesser orb of cold, 1/day-ice knife. Caster level equals the creature’s HD, and the save DC is Charisma-based.
An ice creature retains all the special qualities of the base creature and also gains the following.
- Immunity to cold
- Vulnerability to fire
Increase from the base creature as follows: Constitution +4, Wisdom +2 Intelligence +2. Manipulation of water in all its forms along with the ability to modify its temperature from up to 40 degrees F to -40 degrees F.
Cold version of the base creature’s environment.
HD 3 or less, as base creature +1; HD 4 to 7, as base creature +2; HD 8 or more, as base creature +3.
Same as the base creature +2.