Huge Sea Shikigami Swarm (Jujutsu Kaisen Supplement)

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Huge Sea Shikigami Swarm[edit]

Gargantuan swarm of Huge Sea Shikigamis monstrositys (Shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 412 (33d12 + 198)
Speed 30 ft. swimming speed, 30 ft. flying speed


STR DEX CON INT WIS CHA
24 (+7) 24 (+7) 22 (+6) 9 (-1) 13 (+1) 16 (+3)

Damage Resistances fire, cold
Condition Immunities grappled, frightened, stunned, prone, charmed, restrained, paralyzed, petrified
Senses passive Perception 11
Languages
Challenge 20 (25,000 XP)


Seige Monster. The shikigami deals double damage to objects and structures.

Cursed Attacks. The swarm attacks are considered magical.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Huge Cursed Spirit. The swarm cannot regain hit points or gain temporary hit points.

Crowd Control Vulnerability. The swarm has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effetcs is tripled if the entire area is covered by the swarm.

ACTIONS

Multiattack. Huge Sea Shikigami Swarm makes three Multiple Bites attacks.

Multiple Bites. Melee Weapon Attack: +8 to hit, reach 5 ft., 40 (11d6 +7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained.

Spacing Issues. As the swarm is too big, not all shikigami composing it can reach a single target, so the swarm causes less damage the smaller a creature is. A creature takes 1 dice less damage for every size they're smaller than Medium, minimum 1. A creature takes 1 dice extra of damage for every size they are larger than Medium.


A bunch of shikigami created from the imagination of a Disaster Tides user.
5.00
(one vote)

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