Hill Ogre (5e Creature)

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Hill Ogre[edit]

Huge giant, typically neutral


Armor Class 13 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 21 (+5) 10 (+0) 13 (+1) 8 (-1)

Saving Throws Str +8
Skills Perception +4
Senses passive Perception 14
Languages Hill Giant, Mammoth
Challenge 8 (3,900 XP)


Hollow Bones. The ogre cannot sink in water naturally and must make a DC 24 (Athletics) check to attempt to submerge.

Homonculi Nature. The ogre is considered both a Giant and Monstrosity.

Keen Hearing and Smell. The ogre has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Trampling Charge. If the ogre moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an additional 14 (2d8) bludgeoning damage. If the target is knocked prone, the ogre may make one stomp attack against it as a bonus action.

ACTIONS

Multiattack. The ogre makes two kick attacks or one kick attack and one stomp attack.

Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed a DC X Strength saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 22 (3d10 + 5) bludgeoning damage.


To the rugged, grassy southern highlands of Arvel, the resident lineage of ogre known as hill giants[1] is primarily comprised of palaeoloxodon and mammoth and like them they're surprisingly sure-footed for their size. They typically live in small family groups, with related women, rarely exceeding 4 meters tall, and children remaining in the same river valley generally while men, often exceeding 5 meters in height, are solitary and travel between groups. Thanks to being able to produce and receive infrasonic calls too deep for humans to hear, hill ogres regularly communicate with the highland mammoths and actually can serve as capable liaisons if one earns their friendship. This also lets them benefit from the infrasonic communication network of mammoths and drenduga, avoiding areas warned about or intercepting threats on the proboscideans' behave. The uncanny effect that ogres of nothern Arvel have on sloths is not present between elephant and hill ogre, perhaps due to proboscideans' greater intelligence, although because they do not actually have genetics of mammoth or palaeoloxodon they don't express kinship with them.

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  1. Not to be confused with the monster in the Monster Manual
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