High Tension Longbow (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
High Tension Longbow
Martial Two-Handed Projectile
Critical: ×3
Range Increment: 150 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 2d2 * 1
Diminutive * 2d3 * 1
Tiny * 2d4 * 1
Small Creation 2d6 3/4 lb. 2
Medium Creation 2d8 1-1/2 lb. 5
Large Creation 4d6 3 lb. 10
Huge * 6d6 * 20
Gargantuan * 8d6 * 40
Colossal * 12d6 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Description[edit]

This finely crafted bow is hollow on the inside, but also has a reinforced interior structure that runs along that hollowed space giving it more power and less weight than a standard longbow. You need at least two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, you cannot use this bow.

Enhancements[edit]

Longbow Material Enhancements
Material Average Masterwork1 Hardness hp Special
Wood 75 gp n/a 5 5
Adamantine n/a n/a n/a
Deep Crystal n/a 10 15 Psionic
Mundane Crystal n/a 8 12 No rusting, not metal
Darkwood n/a 5 5 1/2 weight
Iron, Cold n/a n/a n/a n/a
Mithral n/a n/a n/a
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

Note: This weapon is always considered masterwork quality

Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.


Prequisites: Must find someone who is both a Masterwork Bowyer as well as a Masterwork Metallurgist

Cost to Create: longbow x10 gp

Wielded by: Mr. Watchtower

See Also[edit]



Back to Main Page3.5e HomebrewEquipmentWeapons

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors