Hidden Fist (5e Class)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th Edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Prestige Classes don't exist in 5th Edition Dungeons and Dragons and their use may be too strong.

Hidden Fist[edit]

A hidden fist has chosen to combine their monastic training with a lifestyle of stealth and social interaction. A hidden fist serves as a deadly companion because they can sneak and fight better than others.


Prerequisites for Hidden Fist[edit]

In order to take levels in this prestige class, one must meet the following requirements:

  • have at least a Dexterity score of 15
  • have Way of the Shadow monastic tradition
  • have a roguish archetype


Table: Hidden Fist
Level Features Ki
1 Deft Strikes, Ki 1
2 - 1
3 Improved Unarmored Defense, Resourceful 1
4 - 2
5 Ability Score Increase 2
6 - 2
7 Evasion, Mind Games 3
8 - 3
9 Ability Score Increase 3
10 Opportune Striking 4
Hit Die: d8
Deft Strikes

Starting at 1st level, your class levels in Hidden Fist stack with levels from your monk and rogue levels when determining Martial Arts and Sneak Attack damage.
In addition, you may deal Sneak Attack damage with your unarmed strikes.

Ki

Starting at 1st level, your training allows you to continue to harness the mystic energy of ki. Your access to this energy is represented by a number of additional ki points. Your hidden fist level determines the number of additional points you have, as shown in the Ki Points column of the Hidden Fist table.

Improved Unarmored Defense

When you reach 3rd level, you are considered unarmored even you are wearing light armor.

Resourceful

At 3rd level, you gain proficiency in a saving throw from the following options: Strength or Intelligence.

Ability Score Increase

When you reach 5th level, and again at 9th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Evasion

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Mind Games

Starting at 7th level, you can use your Cunning Action to end one effect on yourself that is causing you to be charmed or frightened.

Opportune Striking

Starting at 10th level, whenever you deal sneak attack damage, you gain a ki point. Once per turn, you may use a ki point to deal an additional 1d6 sneak attack damage.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the hidden fist prestige class, you must meet these prerequisites: have a 15 Dexterity score, have a monastic tradition, have a roguish archetype

Proficiencies. When you multiclass into the hidden fist prestige class, you gain the following proficiencies: none.

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