Hexagun (3.5e Equipment)
From D&D Wiki
|Small||400 gp||1d6||2 lb||5|
|Medium||400 gp||1d8||4 lb||10|
|Large||500 gp||2d6||8 lb||20|
A Hexagun is a revolutionary invention that allows a person to fire multiple gunshots - six to be precise - without the need to reload. However it requires constant attention to its inner workings in order to function properly everytime, as jamming and misfiring can occur if used incorrectly.
A Hexagun allows the wielder to make one more than a single attack in one turn, allowing him to fire two shots in a single attack roll at a −2 penalty to determine whether or not both bullets strike the target. If the attack is successful, both shots deal normal damage. If the attack is a critical hit, only one bullet deals extra damage however both may deal extra damage granted by the Steady Aim class feature.
The Hexagun may also be used as a melee weapon if the wielder so desires, dealing 1d4 non-lethal damage on a successful pistol whip. The pistrol butt may be used to deal lethal damage but as an improvised weapon at the regular −4 penalty to attack roll. The pistol butt is a light weapon and therefore affected by the Weapon Finesse feat.
Due to the delicacy of the mechanics involved in the manufacture of the Hexagun, an attack roll of 1 results in the firearm jamming, meaning the Hexagun will not be able to fire unless the wielder spends a full-round action removing the faulty bullet and reseting the firing mechanism. After this, the Hexagun will resume firing with one less bullet in the magazine.
Due to the complex nature of the mechanisms involved in the production of a Hexagun, it is always masterwork. This is already reflected in the price of the weapon.