Hexagun (3.5e Equipment)

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Scales.png This page is of questionable balance. Reason: The hexagun ability to make more than one attack in a turn replaces and even obsoletes Rapid Shot. Making it a light weapon also seems a bit unbalanced because it allows the same damage as a light crossbow, but the ability to be duel wielded like a hand crossbow without the penalties of the hand crossbow.


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Hexagun
Exotic Light Projectile
Critical: ×3
Range Increment: 60 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 2
Small 400 gp 1d6 2 lb 5
Medium 400 gp 1d8 4 lb 10
Large 500 gp 2d6 8 lb 20
Huge * 3d6 * 40
Gargantuan * 4d6 * 80
Colossal * 6d6 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A Hexagun is a revolutionary invention that allows a person to fire multiple gunshots - six to be precise - without the need to reload. However it requires constant attention to its inner workings in order to function properly everytime, as jamming and misfiring can occur if used incorrectly.

A Hexagun allows the wielder to make one more than a single attack in one turn, allowing him to fire two shots in a single attack roll at a −2 penalty to determine whether or not both bullets strike the target. If the attack is successful, both shots deal normal damage. If the attack is a critical hit, only one bullet deals extra damage however both may deal extra damage granted by the Steady Aim class feature.

The Hexagun may also be used as a melee weapon if the wielder so desires, dealing 1d4 non-lethal damage on a successful pistol whip. The pistrol butt may be used to deal lethal damage but as an improvised weapon at the regular −4 penalty to attack roll. The pistol butt is a light weapon and therefore affected by the Weapon Finesse feat.

Due to the delicacy of the mechanics involved in the manufacture of the Hexagun, an attack roll of 1 results in the firearm jamming, meaning the Hexagun will not be able to fire unless the wielder spends a full-round action removing the faulty bullet and reseting the firing mechanism. After this, the Hexagun will resume firing with one less bullet in the magazine.

To reload a Hexagun is a standard action which does provoke an attack of opportunity as any reload of a ranged weapon does.

Due to the complex nature of the mechanisms involved in the production of a Hexagun, it is always masterwork. This is already reflected in the price of the weapon.


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