Heart Scarab (3.5e Creature)
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 Heart Scarab
|Size/Type:||fine Aberration (Symbiotic (DnD Creature Subtype)|
|Hit Dice:||1d8 (4 hp)|
|Armor Class:||22(+8 Size, +1 Dex, +3 natural), touch 19, flat-footed 21|
|Attack:||Bite +1 melee (1d4-5 Slash +1d6 Electric damage)|
|Full Attack:||Bite +1 melee (1d4-5 Slash +1d6 Electric damage)|
|Space/Reach:||1/2 ft./0 ft.|
|Special Attacks:||Electric Damage(su)|
|Special Qualities:||Symbiotic Traits, Telepathy, Flesh Burrow(ex), Reverse Flesh Heal(Su),|
|Saves:||Fort +0, Ref +1, Will +1|
|Abilities:||Str 3, Dex 12, Con 10, Int 5, Wis 12, Cha 6|
|Skills:||Hide +17, Listen +3, Spot +3|
|Feats:||Alertness, Weapon Finesse|
|Challenge Rating:||1(singly) or host+1(when worn)|
|Alignment:||Usually Lawful Evil|
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This small scarab looks like a piece of jewlery until its legs twitch to life revealing its true nature, its carapace shines with a slick viscus layer making shine like and polished agate. A pair of razor sharp mandibles fold out from its head.From its underside a set of arms held close to its body unfold into two small arms each tipped with strange shaped hands.
Heart scarabs are a special Symbiotic Subtype, nearly harmless to those with heartier bodies. This very small beetle can burrow into the ground or flesh of willing or helpless creatures. It can burrow into relaxed flesh only tense muscles hinder it from burrowing freely into flesh. Its smooth carapace is covered in a viscus muscus like film which allows it to move freely through flesh and organs secreting a regenerating slime which heals the host's flesh that it has damaged slightly as it moved about.
The Heart Scarab attaches to the host's heart pressing its six legs into the cardiac muscle its limbs cause no damage to the host's heart just in a sleep like rest. If the host is ever in extreme danger or communicates to the scarab it awakens ready to work. It can deliver a light electrical current through the host's heart affectively keeping it beating even after death.
A Heart Scarab does not speak any Language, but it can understand Undercommon.
Ego Score: 0(-3 Int, +1 wis, -2 cha, +2 electric damage, +1 Flesh burrow, +1 Reverse Flesh Heal.)
A Heart Scarab can only attach itself to a willingly or helpless host(as a full-round action). In general, a creature either seeks out a Heart Scarab to gain its benefits or encounters it accidently. The Heart Scarab makes a surgical like incision in the skin using its razor sharp manible and burrows through the flesh to the host's heart attaching to it. Attaching or removing it deals 1d2-1 constitution damage.
Flesh Burrow (Ex):A Heart Scarab can burrow through bodies of creatures which are either dead or helpless at a speed equal to its burrow speed. Burrowing through flesh causes no damage to the creatures body, because the Heart Scarab secreates a healing mucus that instantly heals any damage caused by the Heart Scarab's movement and only the movement of the Heart Scarab.
Host Benefits: Once per round during the host's turn, the Heart Scarab can, as a free action jump-start the host's heart the same round the host dies. The host is left stabilized at -9 HP. This ability can't be used on any other round than the round the host has died.
Electric Damage (Ex): The Heart Scarab's ability to send a current through the body of its host allows it to channel it into the flesh of the host, the effect is that when the host wields a metal weapon he deals an extra 1d4 electric damage this also applies to the host's unarmed strike.
Reverse Flesh Heal (Su): Heart Scarabs can move freely through a host when the host is completly relaxed(helpless or unconsious). At that time the Heart Scarab can take pieces of the host a alter them to be used to heal damages that have caused to the host's body. The Heart Scarab as a Standard action can heal 1d8+2 damage by dealing 1 constitution damage to the host. This ability can not be used if it would reduce the host's constitution score to 0.
Symbiotic Traits: This links to (Symbiotic (DnD Creature Subtype)