Healing Staff (3.5e Equipment)

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Healing Staff
Simple Two-Handed Melee
Critical: 20/x2
Range Increment:
Type: Bludgeoning
Hardness: 6
Size Cost1 Damage Weight1 hp
Fine 10000 gp 1/1 * 1
Diminutive 10000 gp 1d2/1d2 * 1
Tiny 10000 gp 1d3/1d3 * 2
Small 10000 gp 1d4/1d4 2 lb. 5
Medium 10000 gp 1d6/1d6 4 lb. 10
Large 10000 gp 1d8/1d8 8 lb. 20
Huge 10000 gp 2d6/2d6 * 40
Gargantuan 10000 gp 3d6/3d6 * 80
Colossal 10000 gp 4d6/4d6 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

This white wooden quarterstaff is lined with two ivory lines running from its top to bottom, each line opposite each other. The top of this staff is adorned with a silver cross centered with a sparkling diamond. This quarterstaff acts as a +1 Quarterstaff of Healing, but in the hands of anyone who can cast spells or use powers it becomes more potent. As a standard action you may expend a spell slot you have or enough power points to use a power you know to have this staff heal a touched target as if the target of a Heal spell except only heal 10 hit points per spell level expended or the power level used. The spell slot used can be either divine or arcane. This ability can be used only twice per day regardless to the number of spell slots the user has.

Moderate conjuration; CL 9; Craft Magic Arms and Armor, cure moderate wounds; Cost 5,000 gp + 400 XP.


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