Hatchling Deathjump Spider Swarm (4e Creature)
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[edit] Hatchling Deathjump Spider Swarm
| Hatchling Deathjump Spider Swarm Level 1 Skirmisher
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|---|---|---|
| Large natural beast (spider, swarm) XP 100
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| Initiative +4 | Senses Perception +6; tremorsense 5 | |
| Swarm (spider) aura 1; The spider swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. | ||
| HP 29; Bloodied 14 | ||
| AC 15; Fortitude 12, Reflex 14, Will 12 | ||
| Resist: 5 poison; half damage from melee or ranged attacks; Vulnerable: 10 against close and area attacks. | ||
| Speed 6, climb 6 (spider climb); see also prodigious leap | ||
| | ||
| Effect: +4 Vs. AC; 1d6 + 3 damage, plus ongoing 2 poison damage, and target is slowed (save ends both). | ||
| Prodigious Leap ♦ encounter | ||
| Effect: The spider swarm shifts 6 squares. | ||
| Soft Fall | ||
| Effect: The spider swarm does not take any damage at all from falling. | ||
| Skills Athletics +7 (+17 when jumping); Stealth +9 | ||
| Str 14 (+2) | Dex 18 (+4) | Wis 14 (+2) |
| Con 15 (+2) | Int 1 (-4) | Cha 8 (-1) |
| Alignment Unaligned | Languages - | |
| Equipment — | ||
[edit] Hatchling Deathjump Swarm Tactics
Charge the enemy and remain as close as possible to the enemy ,attacking and flanking one if possible, attacks and kills the weakest ones first
[edit] Hatchling Deathjump Swarm Lore
A character knows the following information with a successful check.
- DC 15: It's attacks are poisoned like most spiders
- DC 20: It's very agile so getting away isn't an option
- DC 25: The swarm is so fast in fact that it can attack people close enough to it with no effort at all
[edit] Encounter Groups
Hatching swarms are only encountered on their own, or in the presence of the mother spider.
[edit] Level 2 Encounter (XP 575)
- 4 x Hatching Deathjump Spider Swarms
- 1 x Deathjump Spider
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