Half-Hound Archon (3.5e Template)

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Half-Hound Archon[edit]

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Creatures that have a Hound Archon for one parent.

Half-Hound Archon are creatures with a Hound Archon for one parent and a humanoid for parent. Common humanoid parents include Elves, Humans, and Half-Elves, but others humanoids have been known to appear. They are good aligned, but can be seen as outcasts because of their Hound Archon side.

Creating a Half-Hound Archon[edit]

Half-Hound Archon is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 6 or higher and non-evil alignment (referred to hereafter as the base creature).

Size and Type[edit]

The size remains the same, but they gain the "Outsider" type which replaces base type, and the Archon subtype.

Hit Dice[edit]

The creatures Hit Dice changes from their class or racial Hit Dice to d12.

Speed[edit]

The creature's speed increases by 10 feet

Armor Class[edit]

Half-Hound Archon gain a +2 natural armor bonus.

Attack[edit]

Half-Hound Archon retain all abilities to use weapons and gain a bite attack (see Special Attacks).

Full Attack[edit]

Half-Hound Archon rely on manufactured weapons first, but will then resort to natural weapons as a final attack.

Special Attacks[edit]

Natural Weapons: Half-Hound Archon gain a bite attack that deals 1d4-1 (minimum 1) damage for small creatures, 1d4+1 damage for medium creatures, and 1d6 damage for large creatures.

Special Qualities[edit]

Shape Change: a Half-Hound Archon can shape change at-will as if under the affects of a polymorph spell, and can transform into any creature of their size or one size smaller. Spell-Like Abilities: three times per day a Half-Hound Archon can use Daylight, Cure Light Wounds, Bless, and teleport without error as spell-like abilities, caster level is 7th.

Abilities[edit]

Half-Hound Archon gain the following ability bonuses, +4 strength, +2 Dexterity, +4 Constitution, +2 Wisdom, +2 Charisma.

Skills[edit]

Half-Hound Archon receive a +2 bonus on Spot, Search, and Listen checks, as well as a +2 bonus on Intimidate checks.

Half-Hound Archon gain skill points equal to (8 + Int bonus) × (HD + 3).

Feats[edit]

Half-Hound Arhon have a choice of receiving Improved Natural Armor, Improve Initiative, or Weapon Focus (natural weapon, bite).

Environment[edit]

Half-Hound Archon live in the same environment as the base creature.

Organization[edit]

Half-Hound Archon are found solitary or in a group (2-6).

Challenge Rating[edit]

+2 to the base creatures challenge rating.

Treasure[edit]

Same as base creature.

Alignment[edit]

Any good alignment.

Advancement[edit]

Same as base creature except Hit Dice changes to d12.

Level Adjustment[edit]

+2 level adjustment.



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