Half-Genie (5e Race)

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Half Genie[edit]

"For my last wish oh powerful genie I wish to bear a daughter for this cruel world has left me barren and unable to conceive!" The birth of a half-genie

Physical Description[edit]

Half-genie always appear as beautiful young humans with brightly colored skin usually in shades of blue although they can be any color including regular skin tones. There is always an heir of perfection to a half-genie, such as their body being perfectly toned and shaped or their hair flowing beautifully and having a brilliant gloss.

History[edit]

A half-genie is a child resulting from wishing for one from a genie. Half-genies are generally a rare sight but can be seen in much larger numbers now then when they first were identified. When first identified, people believed that like their second parent, half-genies could cast wishes. This is not true however and caused half-genies to go into hiding, many of which were never seen again. Any creature who procreates with a half-genie results in a half genie child meaning that true half-genie are very uncommon and many are still hunted to this day. Unfortunately, this has left half-genies wary at best and downright paranoid at worst making them unwelcome in most societies.

Society[edit]

Half-genie are known to be very artistic in nature often wearing very artful yet revealing clothing and having a proclivity for the arts. They are not common enough to form their own societies but often live in quiet areas were they can express themselves freely without the threat of capture or persecution. Some races appreciate their artistic nature as half-genies can find themselves comfortable in secluded towns of halflings and gnomes for example, and in some cases elves will accept them to have a friend who lives as long as they do.

Half-genie Names[edit]

Half-genie can carry any name they are given by their parent but they usually carry their own name as well from birth. These birth names are often related to the arts or to elemental phenomena.

Male: Firestorm, Torrent, Ballad

Female: Brushstroke, Bloom, Shantae

Half-genie Traits[edit]

When someone wishes for a child from a powerful genie sometimes their energies get mixed in
Ability Score Increase. Your Charisma score increases by 2.
Age. A half-genie can live to be upwards of 1000 but even once they die they simply return to their "fathers" realm to serve at his side.
Alignment. Half-genies do not favor any particular alignment.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Partial Elemental. As a half-genie, you are still tied to a mortal form that requires food and water. However, you do not need to sleep or breathe. Instead of sleeping, you enter a motionless, meditative state for 6 hours, during which you are aware of your surroundings.
Genie Weapon Memory. You are proficient with scimitars and whips.
Everlasting Intuition. You are proficient in the Arcana skill.
Floating Step. As an action, you can magically hover 5 feet off the ground and gain a flying speed equal to your walking speed. However, you cannot fly higher than 5 feet off the ground. You can land without an action.
Languages. You can speak, read and write Common and two other languages of your choice.
Subrace. Choose either the efreeti or djinni subrace.

Efreeti[edit]

Efreeti half-genies are known to be fiery people. They are connected to the element of fire itself and will usually have flaring hair and skins that burnish with hues of red or even gold. They often value strength as a character trait.

Ability Score Increase. Your Strength score increases by 1.
The Fire Within. You know the produce flame cantrip. Charisma is your spell casting modifier for this spell.
Born of Flame. You are resistant to fire damage.

Djinni[edit]

Djinni half-genies are thought to be wise and contemplative, if not a bit pompous. Unlike efreeti, djinni are associated with thick, fulminous clouds that harbor thunderous emissions. Their bodies range from grey to even faint turquoise.

Ability Score Increase. Your Wisdom score increases by 1.
Airy Presence. Whenever you make a Dexterity saving throw, you can choose to make it at advantage. You can use this trait a number of times equal to your proficiency bonus, regaining all use once you finish a long rest.
Wind Child. You are resistant to thunder damage.

Variant Rule: Genie's Curse[edit]

If you should want to better simulate the experience of being a genie with your half-genie character, you can consider the below rules for binding your character to an owner of your possessed "lamp."

The "Lamp"

Although you are not contained within it you do have an object selected by you and worth at least 5GP that is your lamp. You can only grant wishes using your Minor Wish Fulfillment ability (written below) for the creature in possession of your lamp. You do not have to grant the wishes for the one in control of the lamp but you must pass a DC 15 Wisdom saving throw to resist the command. If the character makes a wish attempt that you resist, it counts as your use of Minor Wish Fulfillment for this day. While your lamp is with a creature that you have willingly entrusted it to, you have advantage on saving throws against being charmed and frightened. You also follow subtle commands given by the one who holds your lamp as if under the suggestion spell and the save DC is the half-genies own spellcasting DC determined with your Charisma modifier. If your lamp is ever destroyed, you take one level of exhaustion, which can only be removed by selecting an object with a worth of more than 5GP and spending a long rest channeling your essence into the object to create a new lamp. You can never willingly destroy your own lamp even if someone wishes you to.

Minor Wish Fulfillment

You cannot grant wishes as other genies do but you have a small bit of that power inside you. Your lamp holder may make a wish as a bonus action on their turn and you may cast one spell of 3rd level or lower from any spell list which you fell best completes their request. No matter what spell you select, it is cast as though it was cast with a 3rd level spell slot. You use your reaction in combat to cast this spell, and if you have already used your reaction you must use your next action to cast this spell. This can only be done to fulfill the request of your lamp holder and can never be done for yourself even if you are in possession of your lamp. You cannot use this ability again until after the next dawn.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8'' +2d10 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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