Half-Devil (5e Race)

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Scales.png This page is of questionable balance. Reason: Blatently overpowered, wording for trait not only deviates from standard but contributes further to its overpowered nature. This is stronger than the first party's tiefling but also comparatively stronger than every first party race including the pureblood yuan-ti, which is already considered to be overpowering. Sub-races are not defined. For example, can you go down the path of magic, receive the benefits of such a path as well as receive the benefits gained from being born into a gnomish society? Why would be born into such a society grant such a clearly race specific benefit? Why would creatures of such obviously evil origins not be shunned and cast out of these societies equally if not more then tiefling's are?

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Physical Description[edit]

Half-Devils look similar to Humans as well as their Devilish other half. Some Half-Devils look Human with Horns, while others look Humans with changing color eyes. Half-Devils come in different sizes and types, one may not look like another, but a Half-Devil can pick out another Half-Devil no matter the look.


Half-Devils are the offspring of a mortal species and one of the Nine greater devils. They are typically raised in The Nine levels of Hell or on earth living a shunned or pariah lifestyle amongst other species. They are very scarce, and some people theorize they where a legend to begin with. When one is seen, it can sometimes be seen as an ill omen among the common, superstitious folk. Compared to Tieflings, they are even rarer in number and feared substantially more. Tieflings and other hellish beings alike consider Half-Devils as "half-bloods," descendants of infernal beings who couldn't mix their devilish blood completely with their mortal bodies.


They lack a true society due to their small number. However, they traditionally take after the parent who raised them. Half-Devils find it hard to live with others due to their physical traits, so many try to hide their features.

Half-Devil Names[edit]

Half-Devils have names either given to them by their devilish or human parent depending on who is raising them.

Half-Devil Traits[edit]

A being borne of human and a greater Devil
Ability Score Increase. Constitution increases by 2
Age. Half-Demons mature around 25 and do not physically or mentally age beyond that point.
Alignment. Mainly evil, but some Half-Demons have been known to turn good due to long trials rejecting their heritage, or through the help of lawful good clerics to seal away their hellish instincts.
Size. Medium
Speed. Your base walking speed is 30 feet.
Hellish Ancestry. You are resistant to fire damage.
True Darkvision. You have superior vision in dark and dim conditions. You can see in full color in dark or dim conditions and you have no set distance.
Demonic Ancestry. You gain vulnerability to radiant damage.
Hell Born. When half devils are born they are born of a race and must pick a path they follow. Alternatively, you can pick a birthplace of your Half-Devil instead.
Languages. You can speak, read and write Common. You also know one more language given by the subrace of your Half-Devil.
Subrace. You may pick one path (magic, power, shadows, or beauty) OR birthplace (human, elven, dwarven, or gnomish).



The Path a Half-Devil chooses has them draw from their aims toward the future, rather than care about their background.

Path of Magic[edit]

Ability Score Increase. +1 to Wisdom
Arcane Cunning. You are proficient in Arcana checks
Training of the Mind. You are resistant to Psychic damage

Path Of Power[edit]

Ability Score Increase. +1 to Strength
Fiery Power. Your unarmed strikes deal 1d4 fire damage.
Intimidating. You are proficient in intimidation.

Path of Shadows[edit]

Ability Score Increase. +1 to Dexterity
Silent Stalker. You gain Proficiency in stealth
Dark heritage. You gain resistance to necrotic damage

Path of Beauty[edit]

Ability Score Increase. +1 to Charisma
Art of the word. You have proficiency in persuasion checks.
Bewitching words. As an action, you can target one humanoid you can see within 30 feet. If the target can see you, it must succeed a Wisdom saving throw against 8 + your proficiency level + your Charisma modifier, or be charmed. The charmed target regards you as a trusted friend to be heeded and protected. Although the target isn't under your direct control, it takes your requests or actions in the most favorable way it can. Each time you or one of your companions do anything harmful to the target, it can repeat the saving throw at the beginning of its turn, ending the effect on itself on a success. Otherwise, the effect lasts for 24 hours, until you are destroyed, until you on a different plane of existence than the target, or if you take a bonus action to end the effect. You regain usage of this feature when you finish a long rest.


A Half-Devil can draw upon their past to build a better identity for themselves by reflecting upon where they were born.

Born to the human world[edit]

Ability Score Increase. +1 to an ability score of your choice.
Skill Versatility. You gain proficiency in any 1 skill of your choice.

Born to the elven world[edit]

Ability Score Increase. +1 to Dexterity
Fey Ancestry. You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Keen Senses. You have proficiency in the perception skill.

Born to the Dwarven world[edit]

Ability Score Increase. +1 to Constitution
Dwarven Combat Training. You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.
Stonecunning. Whenever you make an Wisdom (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Born to the world of Gnomes[edit]

Ability Score Increase. +1 to Intelligence
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Beast friend. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

Random Height and Weight[edit]

Table: Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 6″ +2d6 175 lb. × (2d4) lb.

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