Half-Celestial Heavy Warhorse (3.5e Creature)
From D&D Wiki
 Half-Celestial Heavy Warhorse
|Size/Type:||Large Outsider (native)|
|Hit Dice:||4d8+20 (38 hp)|
|Speed:||50 ft.; fly 100 ft. (good)|
|Armor Class:||16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14|
|Attack:||Hoof +8 melee (1d6+6)|
|Full Attack:||2 hooves +8 melee (1d6+6) and bite +3 melee (1d4+4)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Daylight (Su, as the spell) at will, Smite Evil (Su) 1/day (+4 damage)|
|Special Qualities:||Scent, Darkvision 60 ft., Immunity to disease, Resistance to acid 10, cold 10, and electricity 10, Damage reduction 5/magic, Spell resistance 14, +4 racial bonus on Fortitude saves against poison, Spell-Like Abilities|
|Saves:||Fort +9, Ref +6, Will +4|
|Abilities:||Str 22, Dex 15, Con 21, Int 4, Wis 17, Cha 10|
|Skills:||Listen +7, Spot +6, ... (35 skill points)|
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Smite Evil (Su): Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
- Spell-Like Abilities
- Protection from evil 3/day, bless (1/day)
- Aid (1/day), detect evil (1/day)