Gustatory Cookiefolk (5e Race)

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Scales.png This page is of questionable balance. Reason: This race is a bit weird in balance because the Tiny size implications will never not be problematic. Going from the base race, you have a very powerful trait of life powder, which boosts your HP potential by a lot. Mad Dash doesn't have an action to use it. The glutton trait is weird because I feel it was meant to increase the effects of potions, which is also very powerful. Meals also don't get rid of exhaustion. You need nutrition AND proper rest for that. The idea of Sogginess as a new condition feels like it needs a lot more elaboration. Since this is a race for a specific supplement, it would be good to have it as a variant rule for that campaign setting. But we already have two rather powerful traits in the base.

Onto the Subraces. The flat bonuses and doubling or halving damage feels way too class-like and are also very powerful. Ovenbreaker even mentions a "high advantage" (whatever that is) and more than one subrace gives you a free pet. There's also some very overpowered traits (possession is never an answer, curse of the dark cookie is literally a warlock feature slapped here, eg). If this is intended for a certain level of play in the setting, I would recommend changing this page to be a (Cookie Run Supplement) so people don't think it's for a generic table.
You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
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Cookie-folk[edit]

Cookies are a highly intelligent species of being that are nearly indistinguishable from humans aside from their simplified makeup and appearance. Their diversity, motivations, and capabilities are very similar to those of most other humanoid species, seeking community.

Physical Description[edit]

All Cookiefolks appear in the shape of a common gingerbread man. Things like their age, ingredients, and lifestyle can influence their shape in a similar matter to humans, with a few exceptions. Cookies can be based off of basically anything! Ingredients, chemicals, entire meals, creatures, and sometimes a combination of themes.


Cookies from three schools celebrating after the triple cone cup. Official art by Devsisters

History[edit]

How did the first Cookies come to be? There is a tale, as old as the world... The Tale of the First Kitchen.


Once upon a time, a time no Cookie recalls, lived three witches wise. In their kitchen, by the stove, kept a precious recipe.


The recipe for power and wisdom... Colorful sugar crystals, silky butter, moonlight, and mysterious whispers. For four days and nights, they mixed and mixed until they had a mountain of dough!


Only one ingredient left to add: a small pinch of Life Powder. The most potent ingredient to bring any dessert to life!

—storyteller cookie


The world of Earthbread is populated by living creatures made out of all sorts of various ingredients. Sentience has been given to them thanks to a Component known as 'life powder', allowing a certain level of cognitive thought to these delicious creatures.


One of The dominant species on Earthbread is the cookie-folk, anthropomorphized gingerbread-shaped creatures with an unwavering amount of perseverance and almost endless stamina.


Thanks to their intelligence, determination, and unique magical abilities, they've graded their own magic and societies. Some cookies are born with power that could rival a dragon, while others have to hone their skills over years of dedication. No one truly knows why these small creatures were given so much power, But they have proven themselves to be quite worthy of wielding it.


Many cookies originate from "Witches". Magical beings that are shrouded in mystery but are worshiped in cookie society nonetheless. Even though many consider witches to be the true creators, that doesn't mean they're the only One who can make cookies and other edible creatures.

Society[edit]

Cookiefolks live and all sorts of societies and cultures similar to humanoids. kingdoms, tribes, forms of government. cookies can come together for many reasons.


Society for Cookiefolk shares many similarities to societies You've most likely already seen, with a few exceptions. Cookies of similar themes or flavors tend to stay together. Cookies that’s how the tart flavor of fruits somewhere in their dough may resign in the HollyBerry Kingdom, a place surrounded by Rich jungles and lakes made of soda. While more bitter cookies May find themselves in the dark cacao Kingdom, surrounded by roaring blizzards of powder sugar.


Cookies that don't share the same traits aren't necessarily excluded from certain cultures, But it can be seen as pretty taboo. These outliers may become the target of trouble depending on where exactly they choose to stay.


Family

The family ties of cookies can be a little bit stranger then most creatures. They have traditional birth which functions like most other family tree, but then there's those who were baked into existence. If two cookies are baked from the same batch of dough, they are considered closely related, usually seen a siblings. (A perfect example of this would be alchemist cookie and vampire cookie)

Cookiefolk Names[edit]

Cookiefolk names are given related to their flavor/ingredients or their theme followed by the ‘cookie’ word, it's gender-neutral in most cases.

Examples:Strawberry Cookie, Capsaicin Cookie, Werewolf Cookie, Tiger Lily Cookie, Ninja Cookie, Blueberry Pie Cookie, Moon Rabbit Cookie, Captain Caviar Cookie, Carol Cookie, Sherbet cookie, Alchemist Cookie.

Cookiefolk Traits[edit]

Beings of dough and determination!
Ability Score Increase. Your Dexterity score increases by 2.
Age. Cookies can be baked to be any age or have a natural birth as an infant, The average cookie lives to be about 120.
Alignment. Cookiefolk alignment varies.
Size. Your size is Tiny.
Speed. Your base walking speed is 20 feet. Cookiefolks are surprisingly fast runners despite their size.
Life powder. Despite being such a small creature, the ingredients that have willed you into being are determined to hold together! When determining your max health when you begin or on a level up, roll your hit dice twice and add both to your maximum hit points. (This does not apply to healing or temporary health.)
Mad dash. Mad dash. If you fall a little short on the amount of movement speed you have, You can push your dough to its limit and move an extra 20 walking speed! Using this ability will gain one level of exhaustion.
Happy glutton. Cookies have an amazing sense of taste! Despite seemingly not having any organs and being made out of food, cookies need to eat like every other creature. Thanks to their magical biology, The effect of whatever they're eating is doubled! If a meal gets rid of one level of exhaustion for a human, it will get rid of two for a cookie. But, If something is poisoned or rotten the poor cookie will suffer double the effects.
Soggy. cookies can make sturdy ships for sailing and powerful submarines for diving, but that doesn't mean they can handle water very well, they are cookies after all. Being submerged in a liquid such as water, soda, or a similar enough liquid, will begin to make the cookie Soggy. Being soggy is far different than simply fainting in combat, as it breaks down the entire structure of the cookie in question. This means there are no death saves if a cookie is unfortunate enough to be in such a situation. A cookie can roll their constitution dice to see how long they can last in the water (a minimum of 15 seconds a maximum of 30 seconds), If they faint there's an extra 6 seconds/one turn to attempt to save them. If they are saved within the time period, they're health will be permanently stuck at whatever health they had when they started taking water damage until they can dry off and become crispy again.
Languages. You can read, write, and speak Common and Cookian.

Spicy Cookiefolk[edit]

Try to handle the spice!
—Mala Sauce Cookie

Need some heat to get your raspberry jam pumping? You must be a spicy cookie! With Scoville and life powder baked together, Your passion and perseverance Burns brighter than molten lava.

Ability Score Increase. Your Strength score increases by 1.
Fire Resistance. of course a crispy cookie like yourself has to come with a little bit of heat resistance. You have resistance to fire damage.
Spice bringer. whenever you make an attack that does not have a element (anything that does piercing, bludgeoning, slashing, or force.) attached to it, You can turn up the heat by adding extra fire damage! The damage you deal is half the damage done by your attack/spell.

The amount of charges is based off of the modifier of whatever stat you choose to pick at the beginning of the character (If you pick strength and you have a +2 in it, then you have two charges), choose wisely As this cannot be changed. You gain back a charge every 1 hour of short rest or completely during a full rest.
Battle temperature. being spicy can have its ups and downs. If you were in a hot climate such as a desert your spicy damage will be doubled, but If you're in a colder climate like a snowy area then your damage will be cut in half. And if you're near a lava or magma source...Then you're spicy damage is tripled!
Languages. You can read, write, and speak Common, Cookian, and Primordial (Ignan).

Frosty Cookiefolk[edit]

Have you seen the true power of ice?...
—Frost Queen Cookie

Need some heat to get your blood pumping? You must be a spicy cookie! With Scoville and life powder baked together, Your passion and perseverance Burns brighter than molten lava.

Ability Score Increase. Your Dexterity score increases by 2 and you can pick any other ability score besides Dexterity by 1.
Ovenbreaker. You have a survival instinct to escape any potential danger that could lead you to be eaten, you automatically have a high advantage on Dexterity Saving Throw if any bigger being attempts to eat you.
Pet Tamer. As a Cookiefolk, you own a pet as a companion. Your companion is a beast of 1/2 CR when you reach the level 6th you companion can be a creature of 1 CR, if your companion die you can bake him again expending 10 Gp in expensive ingredients to the recipe and 1 hour that can be in a short or long rest
Ingredient Skill. You possess an ability skill that you can activate, might be, for example; an electromagnetic field or a mastery of a weapon of your choice:

  • You get +1 bonus on spell effects or spell damage rolls related to the ingredient you are identified with.
  • You get +1 bonus to attack and damage rolls when you use your favored weapon.
    Levitation. You can float a few feet above the ground. This allows you to ignore most forms of difficult terrain and make you immune to being knocked prone. However, you can float no higher than 5 foot and when you are reduced to 0 hit points you stop hovering. In addition, while falling you are treated as if under the effect of the feather fall spell. To use full of your fly speed, you have to make sure you are not wearing medium or heavy armor.

Languages. You can read, write, and speak Common and Cookian, and one other language of your choice.

Bitter Cookiefolk[edit]

Great strength leads to bitter consequences...
—Dark Cacao Cookie

Need some heat to get your blood pumping? You must be a spicy cookie! With Scoville and life powder baked together, Your passion and perseverance Burns brighter than molten lava.

Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ovenbreaker. You have a survival instinct to escape any potential danger that could lead you to be eaten, you automatically have a high advantage on Dexterity Saving Throw if any bigger being attempts to eat you.
Pet Tamer. As a Cookiefolk, you own a pet as a companion. Your companion is a beast of 1/2 CR when you reach the level 6th you companion can be a creature of 1 CR, if your companion die you can bake him again expending 10 Gp in expensive ingredients to the recipe and 1 hour that can be in a short or long rest
Animal Gang. You have two animal friends, as a bonus action you can have the opportunity to roll 1d2 to call one of your animal friends and do one strong attack in roll of 1 nothing happens but if you roll a 2 you gain advantage in your next attack roll and your companion will attack after you as a reaction. If you're at the risk of low health, as a reaction roll 1d2 to call one of your animal friends and protect you at all cost, if you roll a 1 nothing happens but if you roll a 2 enemies are unable to target you when you are protected by your animal friends, you can call your second animal friend if one of them gets knocked out. When both of your animal friends are out of combat, enemies can be able to target you again.
Languages. You can speak and hear animal speech, but cannot read, write, or speak Common and Cookian, but you are able to hear it.

Sugar Cookiefolk[edit]

Even though many, If not all, cookie folk have a bit of Sweetness in them, these cookies have sugar makeup who they are.

Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ovenbreaker. You have a survival instinct to escape any potential danger that could lead you to be eaten, you automatically have a high advantage on Dexterity Saving Throw if any bigger being attempts to eat you.
Pet Tamer. As a Cookiefolk, you own a pet as a companion. Your companion is a beast of 1/2 CR when you reach the level 6th you companion can be a creature of 1 CR, if your companion die you can bake him again expending 10 Gp in expensive ingredients to the recipe and 1 hour that can be in a short or long rest
Paranormal Activity. You died way before, so you are considered undead. The following treat qualities can make effect on you:

  • As a zombie, you are undead, not a humanoid. You don't have to eat, drink, or breathe. Furthermore, you are immune to poison damage and to the poisoned conditions. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you have disadvantage on Wisdom (Perception) checks while in this state.
  • As a ghost, you are undead and humanoid. You do not require air, food, drink or sleep. You have resistance to poison damage, bludgeoning, piercing and slashing damage from non magical weapons, being poisoned and diseases. You can trespass any solid object. At level 3, you can physically touch or move objects, such as doors, books, small objects At level 4, you can possess another humanoid body. You make a DC grappling Wisdom roll vs target, failure for you gives target protection for 24 hours and they are aware of possession. Success for you gives you control over their body for one minute upon which a new grapple takes place. Use of this power more than once per month results in disease of addiction, whereby only a cure disease or other such spell can cure you. Addiction causes a craving for possessing the nearest humanoid, upon losing a grapple you possess the next body.

Languages. You can read, write, and speak Common, Cookian, and one other language that you knew when you were alive.

Sour Cookiefolk[edit]

Cookiefolks who have been created in steel from scratch or from an already existing Cookiefolk.

Ability Score Increase. Your Constitution score increases by 2 and your Intelligence score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pet Tamer. As a Cookiefolk, you own a pet as a companion. Your companion is a beast of 1/2 CR when you reach the level 6th you companion can be a creature of 1 CR, if your companion die you can bake him again expending 10 Gp in expensive ingredients to the recipe and 1 hour that can be in a short or long rest
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Languages. You were programmed to read, write, and speak Common, Cookian, and one other language of your choice.

Donut[edit]

Outer space creatures who are not considered Cookiefolks due to not falling under their characteristics. There mortal enemy is Homer.

Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Pet Tamer. As an Alien Doughnut, you own a pet as a companion. Generally being your brain that controls your behavior. Your companion is a monstruosity of 1/2 CR when you reach the level 6th you companion can be a creature of 1 CR, if your companion die you can bake him again expending 10 Gp in expensive ingredients to the recipe and 1 hour that can be in a short or long rest
Languages. You can read, write, and speak Donutain.

Dark Cacao Cookie[edit]

Great strength leads to bitter consequences...
—Dark Cacao Cookie

The last bean, devoid of any sweetness, fell down from a withered branch of a lonely cacao tree growing above the edge of a cliff. Lying there in frozen soil, enduring snow and wind, this bean wasn't aware of its destiny to become the main ingredient for the cold and reclusive Dark Cacao Cookie. A warrior of unheard strength, Dark Cacao Cookie wielded the Grapejam Chocoblade. This sword was so heavy it required three average Cookies to even budge it. With each swing, the skies erupted into thunder and lightning, avalanches tumbled down countless mountains. Dark Cacao Cookie was known as a Cookie of few words but great principle. After the Dark Flour War's sorrowful events, the warrior locked himself away in the solitude of his own castle.... Will anything be able to melt his frozen soul once again?

Ability Score Increase. Your Dexterity score increases by 1 more.
Dark Resistance. Being a dark cookie yourself has to come with a little bit of resistance to evil forces. You have resistance to necrotic damage.
Deathbringer. Whenever you make an attack that does not have a element (e.g. anything that does piercing, bludgeoning, slashing, or force.) attached to it, you can add extra necrotic damage! The damage you deal is half the damage done by your attack/spell. The amount of charges is based off of the modifier of whatever stat you choose to pick at the beginning of the character (If you pick strength and you have a +2 in it, then you have two charges), choose wisely As this cannot be changed. You gain back a charge every 1 hour of short rest or completely during a full rest.
Born for Battle. Being used to the dark you have gained the Bling Fighting Style. You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Curse of the Dark Cookie. Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: - You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus. - Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. - If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point). You can't use this feature again until you finish a short or long rest.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can read, write, and speak Common, Cookian and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
0′ 4'' +1d4 1 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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