Grife (3.5e Creature)
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|This material is published under the OGL|
|Size/Type:||Large Aberration (Extraplanar)|
|Hit Dice:||5d8+14 (40 hp)|
|Speed:||30 ft. (6 squares), climb 15 ft.|
|Armor Class:||15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13|
|Attack:||Fist +8 melee (1d6+6)|
|Full Attack:||2 fists +8 melee (1d6+6) and gore +3 melee (1d8+3)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Roll 2d6+9, Cause Fear|
|Special Qualities:||Blindsight, scent|
|Saves:||Fort +6, Ref +6, Will +5|
|Abilities:||Str 22, Dex 14, Con 14, Int 4, Wis 12, Cha 8|
|Skills:||Climb +14, Listen +5, Jump +4, Spot +6|
|Feats:||Alertness, Toughness, Run|
|Environment:||Caves, dense forest|
|Organization:||Solitary or pride (4–10)|
|Advancement:||6–15 HD (Large)|
A grife resembles a gorilla or yeti with dark-purple fur and short tail. It has sharp spines protruding from its back, and horrible, worm-like tendrils where its face would normally be. It has no visible ears and is omnivorous in nature.
A grife is normally docile, but will attack if threatened or angered. It usually charges at the foe, using its Roll move or attacking with its large hands.
Roll (Ex): The grife tucks its body into a ball and rolls at the opponent. On its attack roll, the grife recieves a -2 penalty if it moves up an incline, +2 if it moves down an incline, and +2 if it performs a charge. This attack deals 2d6+9 points of damage.