Greatweapon Smith (3.5e Prestige Class)
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 The Greatweapon Smith
"You want big weapon? I got big weapon, made it this mornin'. It cut through elfs like butter." - Greatsmith Thokk Elfrender
Every Orc tribe needs a blacksmith to create their weapons of destruction, you are that orc. You can create fierce weapons and be just as deadly with them. You specialize in two-handed weapons and you know how you cut down many creatures with them.
 Becoming A Greatweapon Smith
Fighters and other melee types are usually Greatweapon Smiths. Their strength and proficiency with two-handed martial weapons make them ideal for the class. Rangers and Barbarians especially are also really good as their higher skill points make it easier to get the required skills.
- Race: Orc
- Feats: Monkey Grip, Power Attack
- Skills: Craft (Weaponsmithing) +6
- Special: Must have created a masterwork two-handed Martial weapon in the presence of another Greatweapon Smith
|1st||+1||+2||+0||+0||Great Smithy, Signature Weapon, Meat Cleaver|
|2nd||+2||+3||+0||+0||Blade Block +1, Great Blade Reach|
|3rd||+3||+3||+1||+1||Fast Smithy, Improved Signature Weapon, Weapon Sabotage|
|4th||+4||+4||+1||+1||Blade Block +2, Death Grip, Great Arc Swing|
|5th||+5||+4||+1||+1||Master Smithy, Great Signature Weapon|
|6th||+6||+5||+2||+2||Blade Block +3, Armor Rending Charge|
Class Skills (4 + Int modifier per level)
 Class Features
All the following are class features of the Greatweapon Smith:
Weapon and Armor Proficiency: A Greatweapon Smith is proficient with all Simple and Martial Weapons. They are proficient with light and medium armors but not with shields.
Greatsmithy (Ex): A Greatweapon Smith is really adept at creating weapons. A Greatweapon Smith adds his class level to Craft (Weaponsmithing) checks. Also, a Greatweapon Smith works in the hot forge so much that their body adapts to the extreme heat; their body can resist hot temperatures as the Endure Elements spell.
Signature Weapon (Ex): A Greatweapon Smith specializes in one weapon and that becomes his signature weapon. This blade is a masterwork blade that the Greatsmith created. A Greatweapon Smith chooses one Two-Handed Weapon and gains Weapon Focus as well as Weapon Specialization.
Meat Cleaver: At 1st Level, the Greatweapon Smith learns how to use the weight and force of the blade to conintue with a swing that kills one of his enemies. The Greatweapon Smith gains Cleave as a bonus feat.
Blade Block (Ex): At 2nd Level, the Greatweapon Smith learns how to use the size of the blade to block incoming attacks. The Greatweapon Smith adds +1 to his AC as a Shield Bonus. This improves at 4th and 6th level to +2 and +3 respectively.
Great Blade Reach (Ex): At 2nd Level, the Greatweapon Smith learns how to use the length of the blade to gain a bigger advantage. The Greatweapon Smith may make a Great Blade Reach attack. As a Full-Round action you may make an attack 10ft away with a -3 Attack Penalty and only adding x1 Strength bonus.
Fast Smithy (Ex): At 3rd Level, the Greatweapon Smith improves on his already amazing smithy skills. He learns how to rush jobs to make weapons faster. A Greatweapon Smith may choose to do twice the amount of work in one week cutting the time down by one week to make. A Greatweapon Smith can do this 1 + Con Mod times per weapon. If the Craft Check fails and you make no progress, you still make 1 week progress. After the Greatweapon Smith finishes the weapon, he takes 4 Temp Con damage until he rests for 3 complete days.
Improved Signature Weapon (Ex): At 3rd Level, The Greatweapon Smith begins to develop extraordinary power with his signature weapon. The weapon becomes a +1 Weapon in his hands.
Weapon Sabotage (Ex): At 3rd Level, The Greatweapon Smith knows how to create weapons really well, and he also knows how to destroy them just as well. The Greatweapon Smith may ignore half the weapons hardness when trying to sunder it.
Death Grip (Ex): At 4th Level, The Greatweapon Smith's grip on his weapon tightens even more as he can use it more efficiently. The Greatweapon Smith may ignore the -2 Attack Penalty from Monkey Grip.
Great Arc Swing (Ex): At 4th Level, The Greatweapon Smith learns how to use the size of the blade to strike more than one target, and still with deadly force. A Greatweapon Smith may, as a Full-Round action, attack two targets that are adjacent to each other with a -3 penalty on the second attack. A Greatweapon Smith can do this 2 + Con Mod times per day. If the attack misses, you still use up one of your attempts for the day.
Master Smithy (Sp/Su?): At 5th Level, The Greatweapon Smith masters his abilities and learns how to create magical arms and armor. A Greatweapon Smith gains Craft Magical Arms & Armor with a Caster Level equal to his Greatweapon Smith Level + (2 * Int Mod).
Great Signature Weapon (Ex): At 5th Level, The Greatweapon Smith further masters his use of his signature weapon and crafting. The weapon becomes a +3 Weapon, or you can give it any of the following properties equal to a +3 bonus.
- +1 Properties:
Bane, Berserker, Bloodfeeding, Brash, Brutal Surge, Chargebreaker, Corrosive, Fiercebane (req: Bane), Flaming, Frost, Hunting, Impact, Impaling, Keen, Knockback, Maiming, Mage Bane, Mighty Cleaving, Screaming, Shock, Sundering, Sweeping, Vicious, Whirling,
- +2 Properties:
Collision, Disarming, Domineering, Energy Aura, Flaming Burst, Fleshgrinding, Icy Burst, Impendence, Metalline, Shocking Burst, Transmuting,
Armor Rending Charge (Ex): At 6th Level, The Greatweapon Smith learns how to turn a charge into an attack that hits so hard it ignores armor. The Greatweapon Smith may, at the end of a charge, forgo the +2 attack bonus and make a Armor Rending Strike. An Armor Rending strike is a Melee Touch Attack that if hits, deals an extra +1d12 Damage. A Greatweapon Smith may use this 2 + Con Mod times per day.
Male Orc Barbiarian 5/ Greatweapon Smith 6