Grandmaster (3.5e Prestige Class)
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|Status:||Adopted, and I'll try fixing some Issues|
|Editing:||Constructive edits welcome|
- "The battle is a call many listen too. They grab a weapon and armor, and rush toward victory - or defeat. With anger and ferocity, some excel at destroying their enemy - but are easily destroyed themselves. With wit and magic, others augment their capabilities and turn into frightening killing machines - only to succumb to the next dispel. And many others are masters of their weapon, surpassing anybody else - only to see that their weapon, eventually, might not prove useful. All of them have their victories, but all of them will find defeat.
- Listen carefully. If you, young aspiring captains of Tanris, have to win the battle, you have to make the battle yours. YOU must decide when to fight. YOU must decide where to fight. YOU must decide how to fight. Because you will be the only ones, that master any fight. And thus you will master everybody. Make the fight yours.
- In the next year, you will have to make sacrifices. You will not see your family. You will not sleep. You will not rest. All you will do, is fight. Then, one day, you will be the pride of Tanris, and become Grandmaster.
- But now - let me show you how."
- --General Penubius, Grandmaster of Tanris
A Grandmaster is to fighting as an Archmage is to magic, On the peak of power, he has seen it all and has always found victory. His biggest strength is versatility - the Grandmaster can fight anywhere, any time, the way he wants to. His biggest weakness is determination - his job is fighting, and nothing else.
To qualify to become a Grandmaster, a character must fulfill all the following criteria
- Base Attack Bonus: +13
- Feats: Power Attack, Cleave, Mounted Combat, Ride-By Attack, Point Blank Shot, Precise Shot, Combat Expertise, Weapon Specialization (any martial weapon).
- Skills: Climb 8 ranks, Jump 8 ranks, Ride 8 ranks.
- Special: Must prove worthy to be accepted at elite fighting camp and spend one year training with a Grandmaster.
| Base Attack
|1st||+1||+2||+0||+0||Fighter's Training, Grandmastery|
 Class Features
Proficiencies: The Grandmaster gains no additional weapon or armor proficiencies.
Fighter's Training (Ex): A Grandmaster adds his Grandmaster level to his fighter level in order to determine which feats are available to him.
Grandmastery: At every level, a Grandmaster can select one special ability from the ones below.
- Ranged Power Attack (Ex): A Grandmaster can use the Power Attack feat with any ranged weapon for which he has the Weapon Specialization feat. For every point he subtracts from his attack, he can add one point of damage if he hits the target. This ability otherwise works as the Power Attack feat.
- Mounted Full Attack (Ex): A Grandmaster can take a full attack action during the move action of his mount. Between any of the attacks, his mount must move at least 5 feet. His mount can not enter a square it has just left, although it can return to that square later during the move action.
- Punishing Blow (Ex): A Grandmaster ignores the first 5 points of damage reduction when attacking with a weapon that he/she has Weapon specialization for.
- Reach Out (Ex): A Grandmaster gains reach with any melee weapon he has the Weapon Specialization feat for. He still threats any adjacent squares.
- War Power (Ex): A Grandmaster gains a +1 insight bonus to Attack and AC whenever he wields a weapon he has the Weapon Specialization feat for. This Grandmastery can be taken multiple times. Its effects stack.
- Weapon Maneuvers (Ex): A Grandmaster can trip with any melee weapon he has the Weapon Specialization feat for. Additionally, he treats it as a two handed weapon for any disarm and sunder attempts.
- Weapon Versatility (Ex): A Grandmaster can choose to deal bludgeoning with a piercing/slashing weapon or to have a nonlethal weapon be made to deal lethal damage (but not lethal to nonlethal), at no penalty with a weapon he has the Weapon Specialization feat for.