Grablit (3.5e Creature)
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|Hit Dice:||2d8+2 (11 hp)|
|Initiative:||+2 (+2 Dex)|
|Speed:||5 ft (1 square), Burrow 20 ft (4 squares)|
|Armor Class:||15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 14|
|Attack:||Bite +4 melee (1d4 -1)|
|Full Attack:||Bite +4 melee (1d4 -1)|
|Special Attacks:||Leaping Bite, Trip|
|Special Qualities:||Darkvision 60ft., Tremorsense, Learning Curve|
|Saves:||Fort +2, Ref +3, Will +1|
|Abilities:||Str 8, Dex 15, Con 13, Int 2, Wis 11, Cha 10|
|Skills:||Listen +3, Spot +3|
|Feats:||Weapon Focus (Bite), Weapon Finesse (Bite)|
|Environment:||Warm Land, Deserts|
|Organization:||Solitary, Pair, or Gang (2-5)|
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A small bump in the sand rushes forward. At first you dismiss it as a mirage, but then a creature bursts from it and flies toward you, biting your neck.
Grablits are baby graboids when they first hatch from their eggs. They are little more than a nuisance to a seasoned adventurer at this point, but will eventually become a big problem if they are allowed to survive.
Grablits attack from underground like their parents, but like to jump onto their prey earlier, perhaps as a lack of experience.
Leaping Bite (Ex): A grablit will often jump out of the earth and leap onto their opponents to surprise them. A grablit moving in a straight line can leap up to 15 ft as part of the charge, catching their opponent off-guard (treat them as flat-footed).
Trip (Ex): A grablit that hits with a bite attack can attempt a trip as a free action without making a touch attack or provoking attacks of oppertunity. If the trip fails, the opponent cannot react to trip the grablit.
Learning Curve (Ex): A grablit learns from every experience at an astounding speed. If it witnesses another of its kind killed, it gains a +2 bonus to AC or to saves if subject to that same type of attack. This is cumulative if it sees multiple attacks as it gains more and more comprehension of the attack. This rises to a maximum of a +6 bonus.