Good Chocobo (3.5e Template)

From D&D Wiki

Jump to: navigation, search

Good Chocobo[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Click here for a complete list of all things chocobo-related made by this user.

Excellent chocobos. Not as good as Wonderful or Great chocobos, but better than normal chocobos.

When a chocobo is born, it may be a improved member of its kind, possessing moderately improved resistances, speed, supportive qualities, and even combat capabilities. These chocobos are called good chocobos.

Good Yellow Chocobo
Good Red Chocobo
Good Purple Chocobo
Good Dark Blue Chocobo
Good Brown Chocobo
Good White Chocobo
Good Green Chocobo
Good Light Blue Chocobo
Good Black Chocobo
Good Gray Chocobo
Good Gold Chocobo

Creating a Good Chocobo[edit]

This template is an inherited template, acquirable only by chcobos when having two chocobos breed. For more information, see the Chocobo Breeding Rules.

Size and Type[edit]

Size remains the same, as does type.

Hit Dice[edit]

The good chocobo gains the full effect and benefit of 1 Hit Die (when at full maturity).

Speed[edit]

The chocobo's base land speed does not change.

Armor Class[edit]

The chocobo's natural armor remains the same.

Attack[edit]

A good chocobo is treated as a creature of one size category larger when determining its claw damage (effectively gaining the benefit of the Improved Natural Attack (claw) feat).

Full Attack[edit]

As a normal chocobo of its kind.

Special Attacks[edit]

A good chocobo gains no special abilities or attacks.

Special Qualities[edit]

A good chocobo gains improved energy resistance and damage reduction, increasing the energy resistance by 3 and the damage reduction by 1.

If the chocobo has energy resistance, but not damage reduction, the chocobo improves it energy resistance by 3 and gains Damage Reduction 1/—.

If the chocobo does not have energy resistance, the chocobo instead gains Damage Reduction 3/— or improves its existing damage reduction by 3.

Abilities[edit]

A chocobo's Wisdom increases by +2.

Skills[edit]

A good chocobo gains a +2 racial bonus on listen and spot checks

Feats[edit]

As stated above, a good chocobo is treated as having the Improved Natural Attack (claw) feat.

Environment[edit]

As a normal chocobo of its kind

Organization[edit]

As a normal chocobo of its kind.

Challenge Rating[edit]

As a normal chocobo of its kind.

Treasure[edit]

As a normal chocobo of its kind.

Alignment[edit]

Always Neutral

Advancement[edit]

As normal for the chocobo's base.

Level Adjustment[edit]

-

FairUse.png
The following content may resemble or exist as derivative content based on the {{{franchise}}} franchise, and/or be directly affiliated with, or owned by, {{{owner}}}. This submission to D&D Wiki neither claims nor implies any rights to {{{franchise}}} copyrights, trademarks or logos owned by {{{owner}}}. Furthermore, the following content is believed to fall under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law.
Copyright.png



Back to Main Page3.5e HomebrewCreaturesTemplates

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors