Glasya, Queen of Malboge (5e Creature)

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Glasya, Queen of Malboge (Chains of Asmodeus)[edit]

Medium fiend (devil), lawful evil


Armor Class 21 (natural armor)
Hit Points 380 (40d8 + 200)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
22 (+6) 28 (+9) 20 (+5) 21 (+5) 25 (+7) 28 (+9)

Saving Throws Dexterity +17, Intelligence +13, Wisdom +15, Charisma +17
Skills Deception +25, Intimidation +17, Perception +15, Persuasion +17, Stealth +25, Survival +15
Damage Resistances cold, necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities charmed, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 25
Languages Celestial, Common, Draconic, Infernal, telepathy 120 ft.
Challenge 25 (75,000 XP)


Charm Aura. When a creature moves to be within 120 feet of Glasya, they must succeed on a DC 23 Wisdom saving throw or be charmed, treating Glasya as an ally, until they leave the aura. Success grants immunity for 1 hour. Charmed creatures may repeat the save when damaged, ending the effect on success.

Dominating Presence. Glasya deals an additional 13 (2d12) psychic damage to charmed creatures. Her attacks don’t break charms.

Fiendish Regeneration. Glasya regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Glasya dies only if she starts her turn with 0 hit points and is unable to regenerate. If killed, she regenerates and returns to life 9 (2d8) weeks later.

Legendary Resistance (3/Day). If Glasya fails a saving throw, she can choose to succeed instead.

Magic Resistance. Glasya has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. Glasya makes four attacks with Scourge of Shadow, Necrotic Grasp, or a combination. She can replace one attack with Mesmerizing Gaze.

Scourge of Shadow. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 19 (3d4 + 12) slashing damage, plus 5 (2d4) necrotic damage. Critical on 18-20.

Necrotic Grasp. Glasya summons necrotic hands to grope and claw at a creature she can see within 90 feet of her. The target must make a DC 25 Constitution saving throw, taking 20 (2d10 + 9) necrotic damage on a failed save, or half as much damage on a successful one.

Mesmerizing Gaze. Glasya focuses her gaze in a 60-foot cone in front of her. Each creature of her choice within the cone must make a DC 23 Charisma saving throw or have the charmed condition until the end of their next turn. While charmed, creatures automatically fail saving throws from abilities used by Glasya and move to be as close to her as possible.

Deathly Exclamation (1/Day). Glasya targets a creature she can see within 60 feet of her. The target must make a DC 25 Constitution saving throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this ability rises at the start of Glasya’s next turn as a zombie permanently under her command.


LEGENDARY ACTIONS

Glasya can take 3 legendary actions, chosen from the options below. One at a time, at the end of another creature's turn. Regains at start of her turn.

Whip. Glasya makes a Scourge of Shadow attack.

Disorient (Costs 2 Actions).' Glasya casts confusion (30-ft radius, DC 25), lasting until end of her next turn.

Call Underling (Costs 3 Actions). Glasya summons an allied erinyes in an unoccupied space she can see.

Glasya_4e.jpg
[Source]

Glasya is known by many names: the Dark Prodigy, the Princess of the Nine Hells, and Lord of Malbolge. She maintains control over the erinyes and has a massive following within the downtrodden and the neglected royalty of the other planes. For a long time, she was simply a lesser archdevil, jumping between various courts as she saw fit. It wasn’t until the Reckoning, which she helped instigate, that she claimed true power and became ruler of one of the nine layers. Asmodeus, her father, and Glasya share much in common—particularly their cunning, ambition, and “dedication” to laws. Because of this, despite some of the hatred Glasya has towards her father, the two share a relationship of respect and support. Even though she busies herself with many important undertakings to further cement her power, being surrounded by beautiful things is also important to Glasya. Similarly, she detests the ugly, punishing those she sees as disgusting. During her brief relationship with Mammon, she was rarely found in his swampy domain, choosing instead to roam other layers. Almost everything that interacts with Glasya either deeply loves or loathes her. She maintains a charming persona, often even converting spies from other archdevils to her side. Perhaps contributing to her obsession with beauty, Glasya herself is considered stunning. Her jet-black hair and copper skin hide her infernal nature, though her large, leathery wings and small horns give it away. Due to her ability to polymorph at will, she can meet various other standards of beauty as well, always maintaining an outward charm—which helps conceal her foul core.

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