Giant Sundew (5e Creature)

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Giant Sundew[edit]

Huge plant, unaligned


Armor Class 15 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 15 ft.


STR DEX CON INT WIS CHA
25 (+7) 14 (+2) 19 (+4) 1 (-5) 14 (+2) 7 (-2)

Skills Stealth +5
Proficiency Bonus +3
Damage Vulnerabilities fire
Damage Resistances acid
Condition Immunities blinded, deafened, exhaustion
Senses tremorsense 60 ft., passive Perception 12
Languages
Challenge 8 (3,900 XP)


Tendrils. While the sundew has many tendrils, only four of them are strong enough to grapple creatures with. If a weapon attack deals at least 15 slashing damage to the sundew, it cuts off one of its grappling limbs. The sundew regrows all lost grappling limbs over the course of a week.

Acidic. A creature that touches the sundew or starts its turn grappled by the sundew takes 9 (2d6) acid damage. This acid burns through most organic material but does not affect metal or stone. If the sundew takes cold damage, its acid is neutralized until the end of its next turn after taking the cold damage.

ACTIONS

Multiattack. The sundew makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage and 7 (2d6) acid damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 17). The sundew can grapple as many creatures as it has grappling limbs.

REACTIONS

Stupefication Pollen (1/Day). When the sundew takes damage that reduces it to half of its hit points or fewer, it releases a pollen cloud that fills the area in a 20-foot radius around itself. Each creature other than the sundew in the area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While a creature is poisoned in this way, it is stunned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

In areas with poor soil but abundant animal life, some plants turn carnivorous. Whereas their smaller kin supplement their growth by catching insects, giant carnivorous plants do the same with animals, humanoids, and anything else foolish enough to draw too near. Given that their prey is generally much smarter than insects, these deadly plants have evolved into much more aggressive hunters than their tiny cousins.
Giant sundews use their shallow but sturdy roots to creep through boggy environments, slamming targets with their thick, leaflike fronds, each of which is covered with globules of sticky, acidic goo. The giant sundew exudes an unmistakable scent of honey; an attractive odor that often proves irresistible to nearby creatures until they find themselves stuck fast and slowly dissolved and digested in the sundew's deadly fronds. Although the giant sundew is not quite a mindless monstrosity, its intellect is barely more than instinctive, and it has little ability to discern between allies and enemies, though if it encounters creatures immune to acid or adhesive qualities, the sundew is smart enough to choose other targets. A full-grown giant sundew can reach a height of over 20 feet and weighs 4,000 pounds.

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