Gatling Gun (3.5e Equipment)
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|Small||1000 gp||1d8||297 lbs.||15|
|Medium||1000 gp||1d10||594 lbs.||30|
|Large||2000 gp||2d8||1188 lbs.||60|
|Huge||4000 gp||3d8||2376 lbs.||120|
The Gatling gun was invented by Richard J. Gatling, who wished to create a weapon that could supersede an entire squad, so that less soldiers would be necessary in an army and their exposure to danger would be reduced.
A Gatling gun is a siege engine, not a weapon. A Gatling gun must be mounted on an artillery cart or a stationary support to be fired. The device and cart together are one size category larger than the intended operator, for whom the sizes are listed. A Gatling gun is usually pulled around on its cart rather than carried, but can be carried (but not fired) in a pinch. A Gatling gun is fired by turning its crank. A Gatling gun is listed as a simple weapon because all that is required to use it is to aim and turn the crank. The operator must know this to use it.
A Gatling gun can make a number of attacks per round equal to 2 + its operator's Strength score as a full-round action, or half its operator's strength score as a standard action. Each sequential attack takes a cumulative -1 penalty on its attack roll. All attacks must be made within a 90-degree cone, and the gun may turn in only one direction while firing. (So the gun could attack target A a number of times, then attack target B a number of times, but could not then turn to hit target A again.) Firing a Gatling gun always provokes an Attack of Opportunity.
A Gatling gun's cartridges are waterproof and self-contained, so it can fire when wet. It may be fired underwater, but the number of attacks that may be made per round is halved, the penalty for each subsequent attack increases to -2, and its range increment decreases to 5 feet. A Gatling gun can be used in the absence of air.
Reloading a Gatling gun is a move-equivalent action. A Gatling gun is reloaded either by pouring ammunition into a hopper attached to the feed, which does not interfere with firing during that round, or by removing whatever is attached to the feed and attaching a magazine, which prevents the gun from firing during that round. A hopper or magazine without cartridges is cheap: only 1 sp. Each cartridge costs 1 gp. A magazine can hold 120 cartridges, while a hopper can hold 30.
A Gatling gun's bullets do piercing damage. They are usually made of lead (hardness 7).
A Gatling gun's magical enhancements cost 10 times what they would normally cost.
After 1 round of firing black-powder (the default) rounds, a cloud of thick smoke is visible at the gun's location, making it very obvious (DC 0 Spot check, before applying distance modification) and makes ranged attacks going through that square take a -1 circumstance penalty. This smoke dissipates after 1d6 rounds in light wind, after 1d4 rounds in moderate wind, or after 1 round in strong wind or stronger.
|Steel||1000 gp||1,300 gp||10||30||—|
|Deep Crystal||—||2,000 gp||10||30||Psionic|
|Mundane Crystal||—||1,300 gp||8||25||No rusting, not metal|
|Iron, Cold||2,000 gp||2,300 gp||10||30||Magical enchantments cost an additional 2,000 gp.|
|Mithral||—||10,000 gp||15||30||1/2 weight|
|Silver, Alchemical||1,180 gp||1,480 gp||8||10||−1 damage|
|Substance||Hardness||Cost per cartridge||Special|
|Alchemical silver||8||20 gp||-1 damage|
|Mundane crystal||8||3 gp||No rusting, not metal|
|Iron or steel||10||2 gp||-|
|Cold iron||10||4 gp||Magical enhancements cost an additional 80 GP|
|Deep crystal||10||140 gp||Psionic|
|Mithral||15||440 gp||1/2 weight|
|Adamantine||20||540 gp||Ignores hardness less than 20|
Several material changes may be made to the composition of the cartridge or the gunpowder used. Changes to powder may stack with changes to cartridge material.
|Modification||Change in cost||Change in Craft DC||Special|
|Smokeless powder||+5 sp||+2||Prevents smoke, range increment +20 ft.|
|Iron cartridge||-5 sp||-1||Become useless in water or if dropped|
|Potassium paper cartridge||+5 sp||+1||Doesn't leave empty cartridges|
Bullet prices are given for single cartridges, rather than lots of 10. Cartridges are bought one at a time. Firing a bullet from a gun made of a material with lower hardness than the bullet will cause the bullet's damage to also be dealt to the gun, regardless of whether the bullet hits.