Forgespark Swarm (3.5e Creature)
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|Size/Type:||Diminutive Magical Beast [Fire, Swarm]|
|Hit Dice:||6d6+6 (27 hp)|
|Speed:||10 feet, Fly 30 feet (average), burrow 5 feet|
|Armor Class:||19 (+4 size, +5 Dex), touch 19, flat-footed 14|
|Attack:||Swarm (2d6 plus 2d6 fire)|
|Full Attack:||Swarm (2d6 plus 2d6 fire)|
|Space/Reach:||10 feet/0 feet|
|Special Attacks:||Distraction, Heat|
|Special Qualities:||Swarm traits, immunity to fire, vulnerability to cold, immune to weapon damage, darkvision 60 ft, detect metal|
|Saves:||Fort +6, Ref +7, Will +2|
|Abilities:||Str 1, Dex 20, Con 12, Int n/a, Wis 11, Cha 2|
|Organization:||Solitary, Hive (2-5)|
|Advancement:||7-12 HD (Diminutive)|
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The air shimmers as though with immense heat as this swarm of glittering sparks approaches, filling the air with a noise like sliding gravel. Individually, these creatures look like a winged ant with a metallic exoskeleton. Its wings are made of a flint-like material, and spark when it flies, and its mandibles seem overlarge for a creature of its size. Its body generates sufficient heat to burn exposed skin on contact.
A Forgespark swarm is seldom encountered alone. Usually it is found with several other swarms, and close to their mobile hive, a Hiveforge Golem. These swarms seek out metal and actually ingest it, processing the mineral content and excreting crude molten metal, which is usually used to reinforce the skin of the hive golem. They seek out veins of metal ore with their fine senses and can eat through rock to get at it. An adventurer clad in metal armor and bearing metal weapons seems like an irresistible meal to such creatures, and they are invariably drawn to such.>
A Forgespark swarm will chase those bearing metal objects just as a rust monster does, seeking the higher quality metal in such items. However, unlike a rust monster, a Forgespark swarm will seldom venture far from its mobile hive, the Hiveforge Golem. It fights only in defense of itself or its hive.
Detect Metal (Su): This ability functions much like a detect magic spell, only instead of magical auras, the ability detects the magnetic field generated by the presence of any metal, processed or not, in a 60-foot sphere.
Distraction (Ex): Any living creature that begins its turn with a Forgespark Swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Heat (Ex): In addition to normal swarm damage, a Forgespark Swarm deals 2d6 fire damage from the presence of so many fiery bodies in such close proximity.
Skills: A Forgespark Swarm has a +4 racial bonus on spot checks.