Forgefire Hound (3.5e Creature)

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Forgefire Hound
Size/Type: Small Construct (Fire, Living Construct)
Hit Dice: 4d10 (11 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 20, touch 14, flat-footed 17
Base Attack/Grapple: +2/+1
Attack: Bite +6 melee (1d6+3 plus 1d4 fire)
Full Attack: Bite +6 melee (1d6+3 plus 1d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: construct traits, damage reduction 5/adamantine, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 14, Dex 16, Con 10, Int 4, Wis 12, Cha 6
Skills: Listen +2, Move Silently +5, Spot +2
Feats: Run, Weapon Focus (bite)
Environment: Any
Organization: Solitary, pair, pack (3-6) or hunting party (3-6 plus one warforged scout ranger 4)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful neutral
Advancement: 5–8 HD (Small)
Level Adjustment: -
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More information...

This creature resembles a medium-sized dog, although its body is plated in dark metal plates. It stands about two feet high at the shoulder and a faint orange glow can be seen in it’s eyes and in the joints in the metal plating. Its mouth is lined with perfect serrated fangs of steel, and tiny wisps of smoke leak from it.

Another of Alethros’ creations, forgefire hounds are his attempt at creating a canine-like guardian for his scouts and hunters

Combat[edit]

A forgefire hound usually fights as directed by its master or master, although if commanded to guard or defend a creature or area, it generally takes advantage of its superior speed to engage their foes from across a distance, charging and attempting to drag it’s opponent down. A forgefire hound treats his bite attack as adamantine for the purpose of overcoming damage reduction.

Trip (Ex): A forgefire hound that hits with a bite attack can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the forgefire hound.



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