Floro Sapien (3.5e Creature)

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Floro Sapien[edit]

Size/Type: Medium Plant
Hit Dice: 3d8+3 (16 hp)
Initiative: -1
Speed: 30 ft.(6 squares)
Armor Class: 12(-1 Dex), touch 12, flat-footed 13
Base Attack/Grapple: +4/+9
Attack: Vine +4(1d8+1)
Full Attack: Vine +4(1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: plant traits, vulnerability to fire
Saves: Fort +2, Ref +1, Will +4
Abilities: Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 11
Skills: Knowledge(nature) +5, Listen +4, Spot +2, Survival +6
Feats:
Environment: Any Underground
Organization: Pair, Scout Squad (4-8), Order (10-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: By character class
Level Adjustment: +3
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More information...

A flower-like being walks towards you on long roots. It has small beady eyes and a tiny mouth in the flower's center. It looks angry.

Floro Sapiens live in the underground realm of the Floro Kingdom. Their capital where the royal family resides is the Floro Sapien Caverns beneath Mount Crag. Their petal color is a way of telling apart their level of power in the Floro Kingdom's society. Yellow petals are the commoners, orange petals are the generals of the Floro Kingdom's armies, and the dangerous purple petals are the royal guards that are only found within the royal sanctums of the Floro Sapien Caverns.

[1]

Combat[edit]

Floro Sapiens attack with the vines coming off their body. They are dangerous and even the lowly yellow petals control several of the zombie-like Floro Cragniens.



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