Floran (4e Race)

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Floran[edit]

The forest is tired of relying on other creatures to protect it. The Mother Forest calls on Florans for that reason.

Racial Traits
Average Height: 5'8" to 6'8"
Average Weight: 200lbs to 300lbs
Ability Scores: +2 Wisdom, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Heal
Forest Walk: Florans are made by the forest and therefore, part of it. You ignore difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.
Living Flora: You are considered a plant for the purpose of effects related to that keyword.
  • You breathe and eat, but do not sleep.
    You need only 4 hours to benefit from an extended rest.
    You gain a +2 to save against ongoing damage when exposed to sunlight.


Natural Mending Floran Racial Power
You tap into Nature's energies, allowing quick natural healing to take place.
Encounter Star.gif Healing
Standard Action Close burst 3
Prerequisite: The target must be bloodied.
Target: Self or ally in burst.
Effect: Target can spend a healing surge and regain an additional 2 hit points. In addition, the target may make a save against an effect that is causing ongoing damage.
The amount of additional hit points regained increases to +4 at level 11 and to +6 at level 21.


<!- Fluff. ->

Play an Floran if you want...

  • to be a sentient plant
  • protect nature fiercly
  • be adapted to the forest
  • to be a member of a race that favors the Warden, Ranger, Druid and Shaman classes.

Physical Qualities[edit]

The florans are a culmination of grasses, plants, trees and any other plant life from the forest of origin. The are given sentience by the collective energies of all the plants in the forest coming together to form its own gaurdian.

Their appearance changes with the seasons. Branches become bare in the fall, their flowers will bloom in spring and their grasses will become brown and dry during the summer.

Playing a Floran[edit]

Florans are staunch defenders of plant life especially that of their home forest, or Mother Forest. They seem to mourn fallen trees and seem uncomfortable in man-made dwellings made with wood. Venturing away from home is rare, and is done only when their mother forest thinks that an outside threat may be on the way.

Socially, florans are a bit naïve, making interactions with other races intriguing and, sometimes, a bit confusing. The Mother Forest provides all for a floran and they may not understand why the other races cannot survive the same way. They do not shun other ways of life, but aren't afraid of boasting (although unwittingly) about how good Mother Forest is.

Floran Characteristics: Florans are genderless, but can appear and sound both like men and women.

Sample Names: Florans are not given a name by the Mother Forest, but refer to themselves in the third person as "One" or something of that nature. Names are given by the people that they interact with and Florans are usually happy to accept them, still using in the third person.

Floran Adventurers[edit]

Three sample aaenshi adventurers are described below.

Grandfather Forest is a floran warden. He is called Grandfather Forest by the local human village, because of his benevolence. Granfather Forest sees the human village as part of the forest he must protect, and often help them with healing and protection. In respect, the local humans do not use wood in their construction, and take as little as possible from the woods.

Fury is a floran Ranger. Fury is all that remains of his forest of birth. The rest of it was burned down by marauding orcs. Fury hates orcs and goblins because of this. Resembling a woman, Fury is very aggressive for a floran, as a consequence of losing her mother forest. She currently works with a band of adventurers in the hopes of avenging Mother Forest on the orcs that destroyed her. The adventurers called her fury because of her quick-temper and violent rages.

Thrax is a Floran Druid. Thrax was created by Mother Forest to defend the forest against the foul magics of a night hag. Thrax succeeded, but the Hag cursed the Floran in her anger. Thrax now carries a terrible curse that blights any plant or animal he comes into contact with from his home. Not wanting to destroy his home, Thrax wanders the realm, searching for a way to cure its affliction and return. He currently travels with the adventurer's who named him, and hopes one day they will find something to cure his curse.



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