Fiendish Wolf (3.5e Creature)
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|Size/Type:||Medium Magical Beast (Extraplanar)|
|Hit Dice:||2d8+4 (13 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Bite +3 melee (1d6+1)|
|Full Attack:||Bite +3 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision, scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 7|
|Saves:||Fort +5, Ref +5, Will +1|
|Abilities:||Str 13, Dex 15, Con 15, Int 3, Wis 12, Cha 6|
|Skills:||Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*|
|Feats:||TrackB, Weapon Focus (bite)|
|Environment:||Temperate forests in an evil-aligned plane|
|Organization:||Solitary, pair, or pack (7–16)|
|Alignment:||Always evil (any)|
|Advancement:||3 HD (Medium); 4–6 HD (Large)|
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Wolves are pack hunters known for their persistence and cunning.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
SEE WIKIPEDIA ENTRY: Wolf