Fiendish Monstrous Scorpion, Huge (3.5e Creature)
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| Fiendish Monstrous Scorpion, Huge | |
|---|---|
| Size/Type: | Huge Magical Beast (Extraplanar) |
| Hit Dice: | 10d8+30 (75 hp) |
| Initiative: | +0 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 21 (–2 size, +13 natural), touch 8, flat-footed 21 |
| Base Attack/Grapple: | +7/+21 |
| Attack: | Claw +11 melee (2d6+6) |
| Full Attack: | 2 claws +11 melee (2d6+6) and sting +9 melee (2d4+3 plus poison) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Constrict 1d8+6, improved grab, poison |
| Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 10, Spell Resistance 15, Damage Reduction 5/magic |
| Saves: | Fort +10, Ref +3, Will +3 |
| Abilities: | Str 23, Dex 10, Con 16, Int 3, Wis 10, Cha 2 |
| Skills: | Climb +10, Hide –4, Spot +4 |
| Feats: | Ability Focus (Poison), Multiattack, Improved Natural Attack (Claws), Improved Natural Armor |
| Environment: | Warm deserts in an evil-aligned plane |
| Organization: | Solitary or colony (2–5) |
| Challenge Rating: | 7 |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Alignment: | Always evil (any) |
| Advancement: | 11–19 HD (Huge) |
| Level Adjustment: | — |
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Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
| Size | Fort DC | Damage |
|---|---|---|
| Huge | 20 | 1d6 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion
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