Fiendish Giant Praying Mantis (3.5e Creature)
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|Fiendish Giant Praying Mantis|
|Size/Type:||Large Magical Beast (Extraplanar)|
|Hit Dice:||4d8+8 (26 hp)|
|Speed:||20 ft. (4 squares), fly 40 ft. (poor)|
|Armor Class:||14 (–1 size, –1 Dex, +6 natural), touch 8, flat-footed 14|
|Attack:||Claws +6 melee (1d8+4)|
|Full Attack:||Claws +6 melee (1d8+4) and bite +6 melee (1d6+2)|
|Space/Reach:||10 ft (4 squares)./5 ft.|
|Special Attacks:||Improved grab, Blur|
|Special Qualities:||Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 9, Damage Reduction 5/magic|
|Saves:||Fort +6, Ref +0, Will +3|
|Abilities:||Str 19, Dex 8, Con 15, Int 3, Wis 14, Cha 11|
|Skills:||Hide –1*, Spot +6|
|Feats:||Multiattack, Improved Multiattack|
|Environment:||Temperate forests in an evil-aligned plane|
|Alignment:||Always evil (any)|
|Advancement:||5–8 HD (Large); 9–12 HD (Huge)|
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This patient carnivore remains completely still as it waits for prey to come near.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Blur: the Giant fiendish praying mantis has the special ability to create a constant blur effect upon themselves.
SEE WIKIPEDIA ENTRY: Praying Mantis